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VADM JT Kerry
VADM JT Kerry
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re: Melee and Bat'leth Combat Reference Sheet

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Note: All copied from STO Wiki (consolidated here):

The first style of melee combat is Martial Arts (Unarmed). This is activated by using a weapon slot with no weapon in it giving you access to your Martial Arts attacks. Martial Arts attacks are typically faster and harder to interrupt then their Bat'leth counterparts as well as having additional debuff affects but do less damage per strike.

--1 Jab: Has an 80% chance to Interrupt, 10% chance to Expose.

-11 Chin Strike: Root for 1 sec, 10% chance to Expose.

112 Hay-maker: +300% Critical Chance. Exploit attack.

-12  (Unassigned or unknown)

121 Combined Fist: Knocks back targets in forward cone 3 feet, 10% chance to Expose.

122 Spin Kick: AOE and Exploit attack.

221 (Unassigned or unknown)

-22 Backhand: Root for 1 sec, 10% chance to Expose.

--2 Punch: -100% run speed for 1 sec, 10% chance to Expose.

-21 Uppercut: 80% chance to Interrupt.

211 Knife Hand Chop: Basic damage + Stacking DoT.

212 Snap Kick: Disables target for 3 secs, 10% chance to Expose.

The second style is Bat'leth combat, these attacks typically hit harder then their Unarmed counterparts but are easier to interrupt as well as having fewer debuffs.

Note: Combo information is incomplete due to testing limitations.  Also, modifiers do apply to the Bat'leth (See for details:  http://sto.gamepedia.com/Klingon_Bat%27leth).    



Last edited by VADM JT Kerry on 05/19/16 8:52; edited 2 times in total


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VADM JT Kerry, USS Astoria, "Lucky" 7th Fleet, Starfleet Command, UFP

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re: Melee and Bat'leth Combat Reference Sheet

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hrrmm cool..never seen that..i dont understand it tho..what are the numbers...and left-left-right..is that like mouse clicks or number 1,2,3 (only 3 weapon option)..or like controller dpad..argh! 112 -211??



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VADM JT Kerry
VADM JT Kerry
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re: Melee and Bat'leth Combat Reference Sheet

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On the keyboard, in "no weapon" melee 1=left hand strike  and  2=right hand strike.  When using a Bat'leth or other non-firing weapon 1=striking from the left and 2=striking from the right.  And, quickly pressing the sequence listed above, produce the other effects that enhance said combat.

So, with no weapon in hand, pressing the sequence 1-2-2 quickly makes your toon do a round-house kick.  Where, if you have a sword or Bat'leth in hand, 1-2-2 makes your toon do an impaling motion.  Both moves have an increase in physical and other hit related damage to your opponent, over just hitting a 1 or a 2.  

I was just consolidating the information for use primarily in the Bat'leth tournaments the 7th ITS periodically hosts.



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VADM JT Kerry, USS Astoria, "Lucky" 7th Fleet, Starfleet Command, UFP

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