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Wupteedo
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re: U.S.S. Oklahoma City, Chimera Heavy Destroyer, Help/Advice

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This is her current load-out based on available dil and EC's. Not looking for that all powerful PvP ship, but would like to pull my weight and survive elite STF's. I used the STO Academy Skill builder as my basis, so I hope it helps.

http://www.stoacademy.com/tools/skillplanner/index.php?build=smaug_2751

Thank you for any help and/or advice. Hopefully, learning to fly her will be at the expense of PUG's and not FltOps.

Respectfully Submitted,

LCDR Smaug
Morgan Shackelford
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re: U.S.S. Oklahoma City, Chimera Heavy Destroyer, Help/Advice

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Personally, I would lose the beam bank and swap it for a quantum or photon, and drop the cluster torp from the back for a 3rd turret. I mean, you're obviously taking a nose heavy arrack configuration, so you might as well go all in and squeeze some extra firepower into the front arc.

Dual beam banks are cool and all, but I think they are better for a science captain, or someone who is utilizing a lot of different beam skills (overload/FaW/Subsystem targeting). The punch of a torpedo will serve you better than an overload. As far as most fights go, those three cannons will drop your target shields pretty fast, and your first torp volley should hit hull right of the gate, making most initial attacks pretty short.

Otherwise it looks good to me Happy


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Revan Majere

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re: U.S.S. Oklahoma City, Chimera Heavy Destroyer, Help/Advice

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here is how I would set it up

Fore Weapons:
3x Dual Heavy Cannons
1x Quantum Torpedo Launcher/ Dual Beam Bank


Rear Weapons:
3x turrets




Ship Components:
Assimilated Subtranswarp Engines Mk XII
Assimilated Deflector Array Mk XII
Assimilated Regenerative Shield Array Mk XII

Devices:
Deuterium Surplus
Subspace Field Modulator


PvE:

Consoles:
Engineering:
1x Neutronium
1x Dynamic tactical system
1x RCS Accelerator (for PVE u can replace it with ur isometric charge)


Science:
2x Field Generator MKII


Tactical:
4x Phaser Relay MK XI

Bridge Officers: PvE: LC Universal = Tac, Ensign Universal= Eng

Tac: Tac Team I , 1x Attack Pattern Omega IIII ,1x Attack Pattern Omega I ,Rapid Fire I, Scatter Volley II, High Yield I, High Yield II (exchange HY for Beam Overload in case u want to stick with DBB)
Eng: 2x Em Pwr Sld I, Rev Sld Pol I,
Sci: HE I, Transfer Shield Strght II,

Reasoning:

this is an escort so especially in STFs u will very rarely have any Opponents behind u... so torp in the back is kind of useless...
But the Chimera is not the fastest turning ship so I would get a RCS console... Though technically its not "that" important for STFs cause NPCs never move that fast either...

Def Switch to shield gens for science consoles... they r a must have!

and I would advice to put the universal console into the eng slot... as an escort u want to dish out as much dmg as possible... so phaser relay is a must as well...

as for ur Boff skills... this layout should give u good surviveability with 2x Em Pwr Sld, and with the 2 APO u dont need polarize hull since APO gives protection against tractors beams and stuff like that already....

also think about the dual beam bank u r using... while Beam overload and a DBB is great, it rapidly drains ur power level thereby weakening ur DHCs (especially if rapid fire or SCV is coming up)

and for doffs I would use 2 xConn officers (reduce tac team recharge) and 3x shield distribution officers (brace for impact shield heal)

also dont hesitate to fly ur new ship with the Fleet... in vent there r usually a lot of ppl very knowledgeable about ship builds and will be able to help you in case u have any Questions... (for example like Ganos. Mr Hau.... and a lot more Happy)
hope this helps Happy
CAPT Huckabee
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re: U.S.S. Oklahoma City, Chimera Heavy Destroyer, Help/Advice

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Nothing much I can add that ain't been said other then my own 2 cents bout a few things

1. Borg gear is good, but MACO shields>Borg shields for an escort hands down.

2. Field generators are best Sci console but they aint cheap, you'll be fine with one, its all I run of them. I usually put a fancy console in the other spot.

3. Eng console if you want to keep your dual beam then pick up an EPS to compensate for the overload drain. If its a weapon you prefer to use over a torp then get an ACCx3 dual beam. I myself prefer torps but I use to run a x2 DHC, DBB, torp front to great affect back in the day. I can help you build around that if you want just send PM.

4. Reverse shield polarity is nice skill for Eng but it has a 2 minute cool down. If you want another option to try then look at Aux to Structural Integrity. 15 sec cool down skill that gives u an extra hull heal and resist bonus.(cool down should be that at lvl 1, know for fact it is at 2.

5. For that ENS universal you could also make a Sci slot. Make the Lt Eng with 2 copies of emg power to shields and you could use the Sci ENS for a polarize hull. Extra tractor break and a resist. Good if you only want to use 1 omega pattern copy and if you do use 2 copies, that PH with it makes u near impossible to be tractored.

6. Always go with what makes you happy, regardless.


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re: U.S.S. Oklahoma City, Chimera Heavy Destroyer, Help/Advice

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Huckabee40 wrote:

1. Borg gear is good, but MACO shields>Borg shields for an escort hands down


I think thetractor beam ability is pretty handy for an escort though....



Huckabee40 wrote:

3. Eng console if you want to keep your dual beam then pick up an EPS to compensate for the overload drain.


I believe EPS console does not help with weapons drain anymore... at least thats what it says on the forums. (correct me if I am wrong though... would be good to know Happy)
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re: U.S.S. Oklahoma City, Chimera Heavy Destroyer, Help/Advice

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From What he stated he ain't looking for a PvP build, and that's honestly the only place good for tractors. Only good use in pvp is fighting another escort, which most run standard 2 Omegas anyway making it almost useless, expect when using advanced danubes.

The Borg shield gives low cap , high regen and a tractor that is pointless mostly in PvE which he is focusing on from what his post said. The Maco shield has a high cap with 5% bleed through oppose to 10% from most which will help keep his lower hull safer. Not to mention its 10% resist to all damage types. Its the better choice for surviving STFs, which he is looking for.

As far as EPS I use it with my overload on my assault cruiser(the one that has yet to be destroyed and puts out tons of damage) and it works like it is suppose to. People tried telling me it was useless back in the day even without Overload, but my cruisers have always had it
. The STO forums are full of good stuff but there is the crap you got to dig through to know who actually knows what they are talking about.


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re: U.S.S. Oklahoma City, Chimera Heavy Destroyer, Help/Advice

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Huckabee40 wrote:
From What he stated he ain't looking for a PvP build, and that's honestly the only place good for tractors.


Dude, wtf are you smoking some shit you confiscated during a traffic stop? Tractors in pvp are stupid, unless you're fighting stupid people, because anyone who knows shit about shit has polarize hull or pattern omega ready for tractors. In pve, though, they're flippin' awesome.

GO HOME HUCKABEE YOU'RE DRUNK


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re: U.S.S. Oklahoma City, Chimera Heavy Destroyer, Help/Advice

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sparrow794 wrote:
Tractors in pvp are stupid, unless you're fighting stupid people, because anyone who knows shit about shit has polarize hull or pattern omega ready for tractors. In pve, though, they're flippin' awesome.

GO HOME HUCKABEE YOU'RE DRUNK


There are always windows between those skills to pop off a tractor beam. Run 2 Omega and a polarize and its near impossible. I dont think its nice calling some of the people in the fleet stupid, because I've made one work numerous times against a good few here. tongue out

And the runabouts.....those speak for themselves. Ask a few people who have handled mine. wink

Repulsors are awesome in pve for crowd control.....but a single tractor beam.......meh

So I say good sir......meh......meh to you.


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Revan Majere

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re: U.S.S. Oklahoma City, Chimera Heavy Destroyer, Help/Advice

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sto wiki wrote:
Regeneration and EPS

The rate at which power is transferred between the subsystems is defined by the EPS (Electro Plasma System). Players are able to use an "EPS Flow Regulator" Engineering console to increase the rate at which the power is transferred between subsystems and how fast it is regenerated once spent. Engineering Captains can also use their career specific EPS Power Transfer ability to increase the power transfer rates for a short period.

For example; when firing a weapon such as a Beam Array, power is spent from the Weapons subsystem. This power is regenerated over time, and the time it takes for the subsystem to regenerate is based on the EPS modifier, so the higher the EPS power transfer rate is, the faster the power regenerates.


http://www.stowiki.org/Starship_(Power_and_Subsystems)


u were right... it says so right here in the wiki... my bad for believing the forums...I wonder y its a general believe that EPS does not help with weapon regen (in the forums)


btw I agree with Huck even with 2 APO its possible to tractor beam ppl in pvp... thats y I love the borg set in fact and not every escort or cruiser can run 2 APOs and 1 PH
Morgan Shackelford
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re: U.S.S. Oklahoma City, Chimera Heavy Destroyer, Help/Advice

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Revan Majere wrote:
u were right... it says so right here in the wiki... my bad for believing the forums...I wonder y its a general believe that EPS does not help with weapon regen (in the forums)


Because it doesn't help half as much as it used to, making some other consoles more desirable.


Last edited by sparrow794 on 04/11/13 16:59; edited 1 time in total


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re: U.S.S. Oklahoma City, Chimera Heavy Destroyer, Help/Advice

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Huckabee40 wrote:
I dont think its nice calling some of the people in the fleet stupid,


Forum Image

Huckabee40 wrote:
because I've made one work numerous times against a good few here. tongue out


Anything that works in pvp works twice as well in pve, so, shut up.


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re: U.S.S. Oklahoma City, Chimera Heavy Destroyer, Help/Advice

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Dear Smaug,

I hope this all been helpful, but I'm sure it hasn't.

Sincerely, Shackelford


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Wupteedo
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re: Whoa, Thank you....

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Thank you all for your input. Lots to think about, but willing to be flexible. It will just take time, Dil, and EC's to make it so.

Many, Many, thanks.

LCDR Smaug
CAPT Huckabee
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re: U.S.S. Oklahoma City, Chimera Heavy Destroyer, Help/Advice

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It's cool Revan. I've had to argue the EPS case quite a few times. Shack is right they ain't what they use to be. But they still work good with overload.

If you need more I'll be happy to keep bantering with Shack on the subject Happy


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