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CAPT Huckabee
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re: Star Citizen and the 7th.

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I recently just sent the Fleet Admiral a brief PM about making us a home for Star Citizen on this side. That way we have our own group and we don't have to get to know another set of people. I would like to outline my idea so far and get input from members who have pledged/or plan on playing the game on release.

Star Citizen link for game itself.

Right now the universe for online is shaping up to be a open, living world, where a player can do what he wants. Trade, explore, smuggle, salvage, combat escort, bounty hunt, and even be a pirate. So the obvious course for a group is to think about those things which means we wouldn't be following a Military style working to it.

My idea for those who watch Sons of Anarchy, is to have a tight knit group giving people the freedom to do what they want. Maybe have a small type of structure to rank like we do here, like people who have certain jobs but no real power over the other members except maybe like the show, a Pres and VP. Have us our own SC club (starship club).

That being said, would our moral code include illegal activities or forbid them?

So far the only names I have thought of are Squadron 7, after the old Star Wars branch. It includes our number, but the title isnt strong military wise like Fleet is.

I welcome input from those on other names and the question I threw out.



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davisjm0311

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re: Star Citizen and the 7th.

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I would suggest sticking with the 7th Fleet name. My feelings on it are this: You have an overall Fleet of ships...Cruisers, Corvettes, Freighters, etc. You then have Squadrons of Fighters and such. You could keep a command structure similiar to what we use now...Fleet Admiral, Vice Admiral, etc; and have a Squadron Commander(Fleet Captain) over each of the diferent areas; ie: traders, pirates, smugglers.

just my two cents Happy


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davisjm0311 wrote:
I would suggest sticking with the 7th Fleet name. My feelings on it are this: You have an overall Fleet of ships...Cruisers, Corvettes, Freighters, etc. You then have Squadrons of Fighters and such. You could keep a command structure similiar to what we use now...Fleet Admiral, Vice Admiral, etc; and have a Squadron Commander(Fleet Captain) over each of the diferent areas; ie: traders, pirates, smugglers.

just my two cents Happy


The only thing with that is we won't be part of the UEE (like Starfleet). We will just be a bunch of pilots banded together. The Fleet and rank structure of our STO fleet wouldn't fit the flow of things. It's one reason I started looking at other groups till JT approached me about making our own here.


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That makes sense, although there have been non-military groups with Military structures. Are some of the groups/guilds able to be connected to the UEE?


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davisjm0311 wrote:
That makes sense, although there have been non-military groups with Military structures. Are some of the groups/guilds able to be connected to the UEE?


It's somewhat unclear due to the fact there will be a limited number of Bengal Carriers for groups to capture in the online part. However everything else points to there being no UEE ties. Especially since you can move your character to the online portion after finishing your career as a pilot in the UEE during the single mode.

If we find out later that you can tie to the UEE, I'm sure we can re-design the theme of things to reflect a Fleet. Right now just makes more sense otherwise. The other guilds are going with corporation, companies, or banded pilots under a banner approach. The only one I seen doing UEE based was the group I just left.


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I'm guessing that's a BIG ass Honkin Carrier that can pretty much hold an entire guild and their ships? Ok, I think I've got a better understanding of it now ty sir. I had checked out the link to the other group you had joined and that's part of what confused me. As far as the single player/mmo thing please correct me in this because I don't know but...it was my understanding the the single player campaign kind of gets the story going and you serve in the UEE and after completion of service you venture out and thats where the MMO kind of picks up.


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davisjm0311 wrote:
it was my understanding the the single player campaign kind of gets the story going and you serve in the UEE and after completion of service you venture out and thats where the MMO kind of picks up.


Yep that sums it. You can jump in the MMO right away, but they said there would be benefits to bringing a character over. They lack just $3 million to be completely crowd funding, which includes all expenses. Which won't take long, we've gained 3 million alone in just under 2 weeks.


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Admiral Van Wormer
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I suggest staying with 7TH Fleet. Have a Commodore command each squadron:

- Fighters (GunStar)
- Attack (Swordsmen)
- Pirate (Jolly Roger)
- Traders (Freightliner)
- Explorers (Voyager)

Or some other name that identifies the function of the squadron. Just my two cents worth.


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My idea doesn't really involve a rank structure, since this will just be a branch of the 7th to begin with. Star Citizen will be about immersion and I want the "guild" to reflect that. To date, there is no mention of the Online portion being in the military. You serve in the military on the single player and once you finish your career you can have your character transfer to the Online where he continues his own legacy outside the military.

My idea for any type of leadership is honestly based on Sons of Anarchy for anyone that watches.

Squadron 7:
-Have a "First 7"
-Have someone overall in charge, with a 2nd in command of group. Purely for go-to-purposes and any admin if needed.
-Any major decision is based on majority vote. Depending on how many from this side plays, either all vote or have a council (aka could be First 7 instead).
-Group open to anyone in the fleet.
-possibly recruit up to a set number of people outside (maintain around 50 max members, fleet members my join above that number).


If we decided on any rules, have 1 rule, do nothing considered immoral in the game (aka slave trading, selling narcotics(if in game), or killing outside of bounties). Break the rule, you're out of group.

This is larger based off the group I just joined as trial member, the 42 Underdogs which is an exploring/smuggling group. Expect their 1 rule is a tad different since they allow more "illicit" actions then I listed.


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New name suggestion: Seven Suns

Depending on level of interest depends on the creation of this, so far there doesnt seem to be a lot. Which I understand, since the game isn't due to release for another year.

More input still welcomed.


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Fleet Admiral E. Fortin
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Hello and good day gentlemen,

It has come to my attention that this game Star Citizen is gaining momentum and popularity within the fleet. I want to make myself clear on this Star Trek Online is my first and foremost favorite MMO there will be no changes on this side however, I would like to encourage us i.e. fleet mates to stay together has a team & friends. I know some of you have committed to other guilds it will be up to you the individual to decide if the "Lucky" 7th will be right for you in Star Citizen. I personally like how this game is shaping up and I have pledged on some ships in support of Chris Roberts, Roberts Space Industries and Cloud Imperium Games. So to those whom maybe interested I would encourage you to join the 7th Fleet in the world of Star Citizen.

I have attached a link to our secondary fleet website. Thank you Captain Huckabee for bringing this game to our attention Sierra Hotel...

 

https://robertsspaceindustries.com/orgs/7THFLEET

 

 



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Mark Speed
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I have fond memories of the original Wing Commander, including saving up $500 to buy a hard-drive for my computer since you couldn't play WC directly from the 3.5" disks.  However, I'm hesitant to buy into Star Citizen until it comes into fruition with a stable Beta since I've seen some other kickstarter projects fade away (although none with this type of pedigree of backing).  Will the Star Citizen 7th Fleet be limited in number of members, as other posts have reported is a limitation of the game, or will it have room for growth like our STO Fleet?



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Star Citizen:  Interesting little video on freight capabilities on Star Citizen.  Remember, the better the freight, the higher the profits. 

https://www.youtube.com/watch?v=sAzQZF7u8So

 

I like this guy -- the Grey Gamer

Cheers

 



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jdi77

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I am new to STO and MMO's in general.  The idea behind Star Citizen seems to be the idea of a true sandbox in space carved around a Wing Commander'esq world.  It seems that you are leaving the military to perform some other "occupation," so why is the idea of a military structure off limits?  Many ex military join para military organizations after they leave the service (police, fire, national guard).  Is that not an option in Wing Commander?  My thought is to stay with a para military structure and the 7th Fleet Name, but perhaps more cooperative in nature or have a committee make executive decisions for the group...just a thought.



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CAPT Huckabee
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jdi77 wrote:

I am new to STO and MMO's in general.  The idea behind Star Citizen seems to be the idea of a true sandbox in space carved around a Wing Commander'esq world.  It seems that you are leaving the military to perform some other "occupation," so why is the idea of a military structure off limits?  Many ex military join para military organizations after they leave the service (police, fire, national guard).  Is that not an option in Wing Commander?  My thought is to stay with a para military structure and the 7th Fleet Name, but perhaps more cooperative in nature or have a committee make executive decisions for the group...just a thought.

This thread is old.  My idea was not accepted or considered to my knowledge based on the sheer fact it wasn't really acknowledged.  Group 7 Galactic is the fleet's Star Citizen branch, which you will find a section for any future post on the game.  It was created after I gave up on my idea and everyone suddenly was interested in the game and making a group and then proceeded to give the rest of us crap after we had already joined a group who operated on the idea I proposed.



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