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re: Thank you its about time
Thats very good news indeed I see the game shaping up very well, I shall maintain my positive outlook... Go STO...
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re: Thank you its about time
by J. St. Peter on 04/21/10 21:29
Definitely
You really can't take STO and compare it with the games we've been playing up until now. CoH, EVE, WoW, FFXI; they've all had YEARS to get things in game and fixed.
A lot of stuff people are pushing for are things that have been in these games for some time, yes...but weren't necessarily there at launch. Or if they were there, they've been expanded upon GREATLY in the years since.
Definitely gonna keep a good attitude about this game. It's got the potential, assuming Cryptic takes their collective heads out of their asses and actually start DOING something "Star Trek"-ish.
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Lang SEngineering - Vice Admiral

Joined: 22 Sep 2009 Posts: 650
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re: Thank you its about time
by Lang S on 04/22/10 10:37
Ok que the Crimson Tide music as if Cryptic was Mr. Hunter and we didn't just blow the planet up! yay
http://www.youtube.com/watch?v=F2fMDeihaU4
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Lang SEngineering - Vice Admiral

Joined: 22 Sep 2009 Posts: 650
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re: Thank you its about time
by Lang S on 04/24/10 10:06
Here's an update on where we are at with Player Ship Interiors.
(all subject to change as we're still in the process of building this system)
We've posted a poll to gather feedback on priorities for the interior system (if you haven't taken the poll or commented, please check the polls section).
What we're agreed on so far
Feds and Klingon players will both get ship interiors
Fed players will get the Fed Ship interior kit (similar to what was seen on Khitomer in tutorial)
Klg players will get the Klingon Ship interior kit (similar to what was seen on B'Vat's ship)
The default interior will have multiple floors (similar to Khitomer in Tutorial)
The interiors will be instanced and use turbo-lifts (depending on your video processor speed - turbo-lifts are either instant moves or a few seconds - so some players may see a brief loading screen - but you are transfering within the same map which is faster than going from map to map)
Crew members will populate the interior and appear to be performing duties
BOFFs will remain on the bridge - but candidates might be seen elsewhere
There will be 3 floors represented for your ship to start
Floor 1
Bridge and Ready Room
Floor 2
Medical Sickbay
Lounge (like 10-Forward)
Captain's Quarters
Reception Room (for diplomatic purposes)
Floor 3
Engineering / Engine Room
Engineer's Office/Science Lab
Transporter room
Things still up in the air - options we are discussing to improve ship interiors for launch of Season 2 - all TBD
•Creating more floorplans that you could choose from (Small vs Large)
•Creating specific versions of rooms to match IP ship designs (Galaxy Engine Room)
•Adding a customizable uniform for your crew (it may just be based on a default)
•Adding the ability to remove personal injuries in sickbay and ship injuries in engineering
•Adding mini-games to remove injuries
•Adding social mini-game such as poker
•Adding ability to place trophies/items on your interior
•Adding ability to have enemy boarding actions take place on your interior
•Adding ability to have PvP duals on each other's interiors
•Adding missions that use your interior as a part of the episode
•Having diplomatic First Contact missions take place in your reception room
•Adding ability to find new BOFF candidates working your interior that you can promote
•Building specific interior kits to match eras (TOS interior vs. TNG interior)
•Ability to purchase some items from your lounge
•Ability to craft some items in engineering or sickbay
•Adding some sort of "team bonus" for spending time on other players ships
•Attempting to shrink the kit hallways and interiors as much as possible and still maintain camera/combat
•Create a new curved hallway section to represent fed saucer ships
•Allowing players to customize kit lighting/textures
Thats a lot of features and we don't have the resources to get all of those in for the launch of Season 2 which is another reason we're using the polls and your feedback to get the interiors started on the right track so we can add to them as we go. We want to focus on a few of the items above to start.
We were also concerned that removing injuries from normal difficulty (no matter how slight there were) removes some of the coolness of having ship interior functionality for players that play on normal - since they will simply never get injured. I'm curious if players who don't want injuries on normal would change their mind if they knew they would be missing that.
DEV dstahl
Star Trek Online Team
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Cleo MavendorfEngineering - Captain

Awarded:
Joined: 18 Apr 2010 Posts: 585
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re: Thank you its about time
by Cleo Mavendorf on 04/24/10 10:18
I must say I for one am really looking forward to seeing how much of this is implimented. Part of the appeal of the Trek universe has always been the fact that many important actions took place on the the ships themselves (Eg: Most of First Contact took place inside the USS Enterprise E)
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