| What would be your choice? |
| Loot Master |
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100% |
[ 5 ] |
| Round Robin |
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0% |
[ 0 ] |
| Need or Greed |
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0% |
[ 0 ] |
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| Total Votes : 5 |
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Deven ScottTactical - Captain

Awarded:
Joined: 20 Oct 2009 Posts: 290
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re: Loot Suggestions
by Deven Scott on 05/09/10 18:23

How would everyone feel if we went to a loot master system on boss mobs? then need before greed on all the other items. This would eliminate the chance that during a fight such as the infected boss mob, could cause people to just push buttons to get the prompt out of their face. My recommendation would be to have either the XO of the TF that is helping with the run or the highest ranking officer on the run take the role of loot master. Once the instance is completed then all team members roll on the items they want using the 1- 100 random system. Again this just to keep mishaps and accidents from taking place. Let me know what you guys think of this idea.
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Resist when surrounded, Fight when you have to, And obey orders explicitly when in danger.
The Art of Warfare SUN-TZU
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re: Loot Suggestions
by Mal'Draven on 05/09/10 21:12
great idea
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re: Loot Suggestions
by RampantArc on 05/10/10 5:07
I actualy think its pretty damn good
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Things that Skippy can't do
#77: The MP checkpoint is not an Imperial Stormtrooper roadblock, so I should not tell them “You don’t need to see my identification, these are not the droids you are looking for.”
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xivimEngineering - Captain

Awarded:
Joined: 22 Jun 2008 Posts: 410
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re: Loot Suggestions
by xivim on 05/10/10 5:38
Most Fleets / Guilds / PA's / Kins tend to do something like this for raids. The leader is Master Looter. Everything before a boss is Greed. Boss it gets set for ML, and everyone that really "Needs" it then /roll 100 to see who wins.
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Cleo MavendorfEngineering - Captain

Awarded:
Joined: 18 Apr 2010 Posts: 585
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re: Loot Suggestions
by Cleo Mavendorf on 05/10/10 7:48
works for me...as I tend to get annoyed with loot pop ups anyway....always seem to happen when I'm trying to fight something LOL
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Lang SEngineering - Vice Admiral

Joined: 22 Sep 2009 Posts: 650
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re: Loot Suggestions
by Lang S on 05/10/10 8:22
works for me
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Captain TalbotTactical - Captain

Awarded:
Joined: 09 Oct 2009 Posts: 835
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re: Loot Suggestions
by Captain Talbot on 05/10/10 8:36
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Deven ScottTactical - Captain

Awarded:
Joined: 20 Oct 2009 Posts: 290
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re: Loot Suggestions
by Deven Scott on 05/10/10 14:20

First let me say thank you to all those that have responded. Ok now that this has been seen, do we need to set this up as a poll so the whole fleet has a say,or if they would like this type of loot system?
Or does this just become writen in stone from this point?
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Resist when surrounded, Fight when you have to, And obey orders explicitly when in danger.
The Art of Warfare SUN-TZU
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Anton MercerEngineering - Captain

Awarded:
Joined: 20 Sep 2009 Posts: 1623
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re: Loot Suggestions
by Anton Mercer on 05/10/10 14:29
i would like it written in stone but to be fair to the rest of the fleet put up a poll for 7 days to give everyone a chance to vote
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Morgan Shackelfordsparrow794Tactical - Vice Admiral

Awarded:
Joined: 17 Jan 2010 Posts: 3119
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re: Loot Suggestions
by sparrow794 on 05/10/10 16:30
No loot distribution system is perfect, but I do believe having a master looter set for important endgame encounters is a wise choice.
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