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re: STF Changes!
by Christian M. Hanson on 04/19/12 11:50
STFS
All STFs now feature a respawn timer that gets progressively longer every time a player dies and respawns, up to a max respawn time of 2 minutes.
The time stack will clear after 3 minutes of play without a death.
Mission completion loot bags on Space STFs will now spawn at the player’s position on the map, instead of central location on the map.
The drop rate for Mark XII Borg Tech has been increased.
Khitomer Accord Ground:
Players must now clear the majority of the the upper levels of the underground facility before they can proceed deeper into the base.
The Optional Objective timer starts after leaving the first room.
The Borg transwarp gates in the STFs are no longer immune to carrier pets.
The pets will now properly attack the transformers.
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re: STF Changes!
by Christian M. Hanson on 04/19/12 12:26
15:00 minutes from start, to achieve KA ground optional...
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Morgan Shackelfordsparrow794Tactical - Vice Admiral

Awarded:
Joined: 17 Jan 2010 Posts: 3119
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re: STF Changes!
by sparrow794 on 04/19/12 12:32
| Christian M. Hanson wrote: | | 15:00 minutes from start, to achieve KA ground optional... |
I guess it was too easy before...? Seriously, wtf.
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re: STF Changes!
by Ryo Himura on 04/19/12 13:02
Wow..another one I won't be doing outside of the fleet.
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EvildeadXLTactical - Captain

Awarded:
Joined: 11 Mar 2012 Posts: 256
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re: STF Changes!
by EvildeadXL on 04/19/12 13:15
So, there goes the last ground STF that was relatively pug friendly on elite?
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re: STF Changes!
by Ryo Himura on 04/19/12 13:23
Unless you get REALLLLLLLLY lucky and manage to get a team that knows what they're doing .
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re: STF Changes!
by Christian M. Hanson on 04/19/12 23:02
Just wanted to report that in a PUG, we completed the KA Ground Optional in just under 15:00 minutes. We had 30 seconds to spare. The trick is to honestly shoot and run, shoot and run.
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