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re: The new admrialty system, is there a point?
I have been running admiralty missions like Doff missions, but I have yet to discern a point to them. I have read Cryptic's broad strokes about it, but to be honest, if there's a point to it, then I am missing it. I accept that I am old and somewhat slow, so maybe this is my fault. But if there is anyone out there that can clue me into the end objective to this system, I'd appreciate it.
Richter
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Morgan Shackelfordsparrow794Tactical - Vice Admiral

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re: The new admrialty system, is there a point?
by sparrow794 on 11/02/15 1:01
If we consider our characters experience to be unique in an rpg sense - that is, if we ignore that every other player has matched our deeds in terms of saving the federation or what have you, then the admiralty system adds to immersion. Your character, by virtue of their heroism, is a fleet admiral. The admiralty system makes you feel like one. Now of course this isn't true, as everyone playing has done all the same missions and saved the galaxy in the same way, so how well the admiralty system adds to your immersion is dependent on your level of imagination and willingness to suspend the reality that everyone else is also a fleet admiral.
It does add some measure of value to ships you may no longer actively fly. The 'card' ships you get from all of your owned vessels are incredibly helpful in advancing the system, though that doesn't really answer the question of how the system itself is helpful.
The primary advantage I see to utilizing the admiralty system from a pragmatic standpoint is that it aids in resource acquisition and skill gain. It is very similar to the doff system, in that you can log in for 10 minutes, send a bunch of 'pets' out to do work, and the next time you log in there will be a fair amount of xp and other assorted goodies waiting for you. Everyone complained when the level cap got bumped and specializations went live that levelling was too hard - but I've probably received half a dozen skill points in the last week for minimal effort. So basically, it's an alternative method of getting skill points and xp that works well for both casual and serious players.
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re: The new admrialty system, is there a point?
by BigBob357 on 11/02/15 2:13
| sparrow794 wrote: |
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If we consider our characters experience to be unique in an rpg sense - that is, if we ignore that every other player has matched our deeds in terms of saving the federation or what have you, then the admiralty system adds to immersion. Your character, by virtue of their heroism, is a fleet admiral. The admiralty system makes you feel like one. Now of course this isn't true, as everyone playing has done all the same missions and saved the galaxy in the same way, so how well the admiralty system adds to your immersion is dependent on your level of imagination and willingness to suspend the reality that everyone else is also a fleet admiral.
It does add some measure of value to ships you may no longer actively fly. The 'card' ships you get from all of your owned vessels are incredibly helpful in advancing the system, though that doesn't really answer the question of how the system itself is helpful.
The primary advantage I see to utilizing the admiralty system from a pragmatic standpoint is that it aids in resource acquisition and skill gain. It is very similar to the doff system, in that you can log in for 10 minutes, send a bunch of 'pets' out to do work, and the next time you log in there will be a fair amount of xp and other assorted goodies waiting for you. Everyone complained when the level cap got bumped and specializations went live that levelling was too hard - but I've probably received half a dozen skill points in the last week for minimal effort. So basically, it's an alternative method of getting skill points and xp that works well for both casual and serious players.
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+1
The only thing I think I can add to this is that with the Adm. System, the avg. gain in terms of "goodies" is pretty damn good (especially when you crit). I've seen some people in other forums suggest that doffing can net you the same goodies in the same amount in less time due to the Adm. System's maint. cooldown time...I have to disagree, but this is based on my own experience. Also, the doff system is totally #%^$# right now. I also wouldn't put it past Cryptic to "reward" those players who put in the time in the new system.
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re: The new admrialty system, is there a point?
Got it. Thanks for taking the time to respond, gentlemen. It is much appreciated!
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WupteedoScience - Fleet Captain

Joined: 12 Oct 2012 Posts: 1222
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re: The new admrialty system, is there a point?
by Wupteedo on 11/02/15 12:32
+2 to VADM Shack, +1 BigBob
When I hit critical, I have scored some nice dilithium. Also, it has made me go back and upgrade and re-equipped some of my closet ships that have not seen the light of space in ages. Does it need to be tweet'd somewhat, yes, i.e., too much emphasis on science points. I just make it a point to use engineering doff missions to get upgraded gear for my old ships because I'm too cheap to buy on the exchange. Also, when they go on sale, I will probably buy some additional ship slots, as I do need to "round out" my fleet, especially with smaller ships.
Qapla'
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NimmothEngineering - Captain

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re: The new admrialty system, is there a point?
by Nimmoth on 11/02/15 14:44
the gear you put on the ships has no bearing on its card tac/eng/sci rating...nor does upgrading a t5 to t5-u .. :( sorry..i saved so many 3piece sets and upgrade tokens in hopes that it worked this way, but it is all based on just the type of ship..period..nothing you can do can increase it.
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Captain Nimmoth, USS Mandragoran, "Lucky" 7th Fleet, Starfleet Command, UFP
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WupteedoScience - Fleet Captain

Joined: 12 Oct 2012 Posts: 1222
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re: The new admrialty system, is there a point?
by Wupteedo on 11/02/15 16:05
| Nimmoth wrote: |
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the gear you put on the ships has no bearing on its card tac/eng/sci rating...nor does upgrading a t5 to t5-u .. :( sorry..i saved so many 3piece sets and upgrade tokens in hopes that it worked this way, but it is all based on just the type of ship..period..nothing you can do can increase it.
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Nice to know and sorted expected to work this way. It would of been way to complicated from a software/coding standpoint; i.e., cost. For the most part, just got rid of the original equipment (white/green) and used old rep stuff and what was being made off the Doff missions. Would never bring these ships out in pubic as they really add new meaning to "rainbow" ships. Was able to really clean out the bank slots as well. So goodness all the way around.
Qapla'
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NimmothEngineering - Captain

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re: The new admrialty system, is there a point?
by Nimmoth on 11/02/15 16:52
also, im sure you know, but if you dismiss the ship from your active ship list(go to ship section at starbases/etc and hit up npc "select ship"), its card stays in the admirality system. you can only reclaim c-store zen ships..so dont dismiss a dil/lockbox ship if you plan on actually using it!
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Captain Nimmoth, USS Mandragoran, "Lucky" 7th Fleet, Starfleet Command, UFP
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Morgan Shackelfordsparrow794Tactical - Vice Admiral

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re: The new admrialty system, is there a point?
by sparrow794 on 11/02/15 21:14
| Nimmoth wrote: |
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also, im sure you know, but if you dismiss the ship from your active ship list(go to ship section at starbases/etc and hit up npc "select ship"), its card stays in the admirality system. you can only reclaim c-store zen ships..so dont dismiss a dil/lockbox ship if you plan on actually using it!
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At this point I wouldn't recommend dismissing anything. A mothball system is being developed and will hopefully be in game before long.
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Anton MercerEngineering - Captain

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re: The new admrialty system, is there a point?
by Anton Mercer on 11/03/15 0:57
| sparrow794 wrote: |
| Nimmoth wrote: |
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also, im sure you know, but if you dismiss the ship from your active ship list(go to ship section at starbases/etc and hit up npc "select ship"), its card stays in the admirality system. you can only reclaim c-store zen ships..so dont dismiss a dil/lockbox ship if you plan on actually using it!
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At this point I wouldn't recommend dismissing anything. A mothball system is being developed and will hopefully be in game before long.
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It may be a VERY long time. Heard talk today that the Dry dock system didn't make it with S11 because of a super game breaking bug. Basically if you put ships in the system and you logged out. you lost all the ships put into dry dock... every time. So not sure when its gonna be out
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VADM pRettTactical - Vice Admiral

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re: The new admrialty system, is there a point?
by VADM pRett on 11/03/15 1:43
I presume it was from critical results (but not sure), I have gotten some one-time use ship cards of rare and very rare ships. It's kinda nice.
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ValeʼncynosEngineering - Captain

Joined: 05 Jul 2010 Posts: 87
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re: The new admrialty system, is there a point?
by Valeʼncynos on 11/13/15 10:10
On topic but off subject, Fed: Tour of Duty 10 of 10.........what combination of ships has 200 sci?
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WupteedoScience - Fleet Captain

Joined: 12 Oct 2012 Posts: 1222
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re: The new admrialty system, is there a point?
by Wupteedo on 11/15/15 10:58
| Valeʼncynos wrote: |
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On topic but off subject, Fed: Tour of Duty 10 of 10.........what combination of ships has 200 sci?
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Especially if you are playing KDF. For it is written somewhere in an old KDF OPS manual: "Science, we don't need no stinking Science." My Vo'Quv Carrier has something like "15-15-40" for traits.
That said, I believe the special trait of the Dyson Science Destroyers is something like "ignores SCI requirement." It's in little letters under each ships trait. Hopefully, they will be tweaking this system due to some really outrageous high requirements for certain missions. I would rather see a time required basis than a ships capability basis for these missions. Oh well.
Qapla'
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ValeʼncynosEngineering - Captain

Joined: 05 Jul 2010 Posts: 87
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re: The new admrialty system, is there a point?
by Valeʼncynos on 11/15/15 12:00
Sadly I did not see that other wise I would have used it, really have to read those things. Completed the mission with Wells Temporal Science , Pathfinder, and Dauntless ships. Lucky to be sure as that combo was 66-72-199, while the required listed 100-100-200. Good luck to those that get this mission.
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