i went to the fleet embassy/ops - selected the boff console - and all the boffs to buy are greyed out for me..i have more then enough dil and fleet creds to buy them, but not a one is buyable..just grey,...i have plenty of slots open in my roster as well...i also have tier 5 romulan rep....any ideas?
oh and when i double click it it says "you do not have room for that"
edit...figured it out..found the show candiate roster button and i had 15 max in there . fyi 3x SRO is 240k fleet credl and 51k dil
and on another note..i could not find one damn project in the whole armade to contribute to. could we please que up the contribute surplus marks projects? tia
and also, please look into queing up fleet research lab weekly project: combat performance boost (tier 3)
Last edited by Nimmoth on 12/20/15 1:30; edited 6 times in total
_________________
Captain Nimmoth, USS Mandragoran, "Lucky" 7th Fleet, Starfleet Command, UFP
There are MANY projects open in the Armada...not for fleet marks...but guess what...they have other stuff you can donate. As it has been stated at the last 4 staff meetings, the purpose of the Armada is to help out the fleets below us...that doesn't mean only fleet marks. Guess what? if you wait about 20 hours, more than likely new projects will be open. Worst case, if you need the credits that bad, go to a fleet that needs marks...they probably won't have the items you want unlocked though.
and on another note..i could not find one damn project in the whole armade to contribute to. could we please que up the contribute surplus marks projects? tia
and also, please look into queing up fleet research lab weekly project: combat performance boost (tier 3)
no and no, we discussed the 2nd part at the meeting and that fell under the same policy about not queuing our projects anymore so as to better support the armada.
The problem isn't that there aren't projects to donate to, the problem is the "Dilithium Wall." Every project grinds to a halt when it requires dilithium. I have donated to various Armada projects and have no problems helping out those other fleets. However, I will not sacrifice my precious dilithium. Between Zen and set pieces, it is way too important to give away for me.
I am confident that there are others who feel the same way. I am not stating this to try and influence fleet projects one way or another. I am just stating that the Dilithium Wall discourages helping out those other fleets and makes earning fleet cred more of a chore.
Personally, I try to help when I can, but if I see Dilithium as a requirement, I just look elsewhere to contribute. If there is no opportunities, I just accept the fact that I won't be earning fleet cred until another chance shows up.
ya, honestly there were only 3 open slots , shield generators, industrial energy cells, and large power cells..i donated the max, as i usually do as a few million EC for supplies is not much to some. but besides those that are not maxed out on ocassion, only dil remains..and i too can not donate that. sorry to bring it up, it wont happen again.
i only asked about the fleet research combat boost as it increases run speed for the winter event is all
_________________
Captain Nimmoth, USS Mandragoran, "Lucky" 7th Fleet, Starfleet Command, UFP
i only asked about the fleet research combat boost as it increases run speed for the winter event is all
I used the "Forward March" buff from the Command tree and abuse the fact that you can cut corners. Throw in that half of the time, the hold doesn't take and you can get ahead of the AI before the race "starts" and it is easier to beat. That race minigame is pretty half-baked. Like any racing game, it is not about skill so much as it is finding ways to break and abuse the engine.
I get both sides of the argument. Really, I do. But at the end of the day, the Fleet Admin. have decided that that we need to honor our commitment to the Armada so there really is no argument. It is what is. That being said, I think we have to acknowledge that until they release a new holding, or out new Beta get's some Gammas, this is the new norm. Even if we did open up fleet projects, or got some new fleets in the Armada, there will continue to be less and less opportunities for dumping marks and other items that have a decent fleet credit return. Based off what I see going on in-game, and the chatter in various forums (this chatter could, of course, be coming from the vocal minority), it is becoming harder and harder for new fleets to form, let alone stay viable. Since getting invites to higher tier fleet holdings is just a request away, there is less incentive for less established fleets to improve their own holdings outside of having enough provisions to purchase the desired items from more established fleets. Hopefully, the new Beta will be proactive in acquiring some Gammas, or maybe something can be worked out with the current members to the Armada, if that's even possible.
But if you've been paying attention to the in-game economy at all as of late, you've probably noticed that the prices and availability of highly desired items, fleet or otherwise, are becoming harder to manage for those players who don't have the time or resources to devote to obtain said items. That isn't to say that it cannot be done. It can. It'll just take more time and more resources. I've been working on obtaining a pretty pricey item, and it took about 8-9 days of almost mindless devotion to even get near the amount of EC I needed and I still had to shell out for 30 Keys just to make up the difference, so I get it (and even then I needed the help of a very generous benefactor). My advice would be to look at what items you need to get the particular currency you're looking for, google the best way to farm said item, and get to grinding.
Fleet marks have far less value than they had six months ago. That is just a fact of life under the Armada system. Dilithium is the new fleet mark for all intents and purposes. If you want fleet credits, you are going to have to spend dil. Most all fleets under our banner need dilithium, but nobody wants to spend it because it is used everywhere now.
If I had to call it, I would say that was PWE's plan. Because it encourages you to either spend zen or grind dil. It really isn't as bad as it seems. You have the fleet mine, the daily lore question, the Admiralty system, the doff system, and the enhanced dil awards from time to time in order to grind up dil. If you add a few dil farming toons you can grind it up a lot quicker because it's x toons multiplied by the daily limit of 8k refined.
So all in all, it isn't as grim as it first appears. You just have to be creative, patient, and the fleet credits will accumulate. But if you don't want to spend Dil, you can donate doffs and common gear that you can get with EC from the daily Tour the Galaxy mission. Again, fifteen minutes worth of effort and about 750,000 EC every day. To sum up, improvise, adapt, and overcome.
As has been pointed out before, both Ganos and Novin can help give you a plan to work very well within this system.
Captain KnightBlue wrote: "If I had to call it, I would say that was PWE's plan. Because it encourages you to either spend zen or grind dil."
+1
Ding-Ding-Ding, give the man a cigar!
IMHO, our Chinese Overlords back in Macao know what they want (your money), however, due to constant management turnover at Cryptic, it's been a wiggley-jiggley over the last few years on a number of issues. I predict because of the way Fleet Marks are tied into the game, that sometime soon, you will be able to purchase Fleet Marks with either Zen or Dilithium. Cryptic just needs to be honest with the player based about their actually funding needs; i.e., how to be profitable in a FTP game. Adding new "Fleet Projects" is just another band-aid to a long-term problem. Strategic, long-term planning is what is required, and that is problem when your Project Managers are software developers.
Captain KnightBlue wrote: "If I had to call it, I would say that was PWE's plan. Because it encourages you to either spend zen or grind dil."
+1
Ding-Ding-Ding, give the man a cigar!
IMHO, our Chinese Overlords back in Macao know what they want (your money), however, due to constant management turnover at Cryptic, it's been a wiggley-jiggley over the last few years on a number of issues. I predict because of the way Fleet Marks are tied into the game, that sometime soon, you will be able to purchase Fleet Marks with either Zen or Dilithium. Cryptic just needs to be honest with the player based about their actually funding needs; i.e., how to be profitable in a FTP game. Adding new "Fleet Projects" is just another band-aid to a long-term problem. Strategic, long-term planning is what is required, and that is problem when your Project Managers are software developers.
I grow weary of the daily STO grind.
Qapla'
Let's just cut to the quick here. The game's economics is shot. Between lopsided currency value, runaway inflation and the draconic daily limits (stares at dilithium refinement limit) The end-game is becoming untenable again. STO's economy needs a complete overhaul. The only thing EC is good for is purchasing the ludicrously overpriced stuff on the Exchange and vendor trash commodities for projects. Fleet Cred is good only for Fleet ships and items, Fleet Marks, I agree, are devalued.
Dilithium is the real currency of STO.
The refinement cap is just utterly unrealistic. Not even subscribers get a major relief from that. Quite frankly, Silver members would benefit from a 20K refinement cap and subscribers (Gold Members) should have the cap removed. Lifers should get a trickle stipend, like subscribers get with monthly Zen.
I am not an economist, so I cannot offer any real viable solutions to the problem. The economy is a mess. The only thing the broken economy succeeds at is the only thing that I am convinced that the Ferengi running Perfect World cares about; pissing people off enough to make them spend stupid amounts of money.
It would not be a big deal if that money were invested in fixing some problems that have long plagued the game, such as the persistent bugs, balance issues that existed when I left in 2011 and adding quality content worthy of the Star Trek franchise. However, all I see is power creep, runaway inflation and grind, grind,grind,grind,grind,grind,grind,grind,grind,grind,grind,grind,grind,grind,grind,grind,grind,grind,grind,grind,grind,grind,grind,grind, grind.
Hell, I was about to walk away from the game again before I found the 7th Fleet! I have barely been around more than a month and you guys gave me a reason to keep coming back. Now, I have friends and family either coming back to the game or experiencing it for the first time. STO has quickly shifted to a social experience for me. However, I digress...
Back to the discussion at hand, the economy is headed for a disaster unless Cryptic and the Grand Nagus of Perfect World figure something out. If things get too bad, people will start dropping, which will cut into their profits. By the time they see it on a quarterly report, the problem may be insolvent...assuming that event horizon has not already been crossed.
When these type of postings show up in the STO forums, they tend to get deleted or lock-out very quickly. What Perfect World and Cryptic doesn't understand is that the STO community if full intelligent, mature, and well-educated people, who if anything, only want the game to be better. We (STO Community) can help them if they would only let us, but there seems to be this barrier between the clients(us) and the developers/management team. I have seen first hand the difference it makes by having a subscription to Star Citizen. (Puts on ascot, top hat, monocle, starts speaking in High American Southern) The management & developers actually listen to, respond, and work with the clients to create the best space-simulator, ever. Chris Roberts and management know that we have a vested interest in this game and want it to succeed. Whereas Cryptic/PW tends to view us with almost utter contempt, imho. Noted exception is the STO PvP community; they whine and PW/Cryptic listens. I have been told this is because the PVP'ers tend to spend a lot more money in-game, therefore, the extra attention.
When Perfect World bought STO from Atari many thought they would make the game the way it should be. However, like the Ferengi, Perfect World only bought this game with the purpose of exploiting it's players. Did they make improvements, sure, did they make the game, better, yes, and they have grown it. However, I'm willing to bet that only a few of the Board members even knew what Star Trek is, was, or what it can be, in the right hands. The sad thing is that there is no "White Knight" Buyer in our future and the game will continue to be a Chinese Grind feast, with new content added every few months.
So why stay? 1) I have always like Star Trek world, 2) It has gotten better over the last few years, 3) The Community is mostly good people, 4) You all in the 7th and several friends outside of the Fleet, 5) It's familiar, like an old pair of comfortable slippers or the cracked coffee mug I still use, 6) I have invested some serious cash into the game and want to feel like I'm getting my monies worth.
As Admiral Sylvester R. Foley, Com7thFleet used to say at staff meetings: Bitch'n sailors are happy sailors.
Hate to beat a dead horse, but I decided to go and see how many fledits I could get from breaking down doffs. I was pleasantly surprised. So each common doff nets you 300 fleet credits. so if you can spare 20 rare doffs, after breaking them down to uncommon, and they in turn into common and turning those in to the Armada, you're looking at 54,000 fleet Credits. That's enough to buy a SRO, or Spire Tac Console. I was a little weary of breaking down so many rare doffs, but when I actually thought about it, out of my 250 I never use 2/3 of them anyways . . . this is of course because I'm done with the doffs assignments for the most part, and when I do I have enough VR doffs to still get the job done. Just food for thought.
Hate to beat a dead horse, but I decided to go and see how many fledits I could get from breaking down doffs. I was pleasantly surprised. So each common doff nets you 300 fleet credits. so if you can spare 20 rare doffs, after breaking them down to uncommon, and they in turn into common and turning those in to the Armada, you're looking at 54,000 fleet Credits. That's enough to buy a SRO, or Spire Tac Console. I was a little weary of breaking down so many rare doffs, but when I actually thought about it, out of my 250 I never use 2/3 of them anyways . . . this is of course because I'm done with the doffs assignments for the most part, and when I do I have enough VR doffs to still get the job done. Just food for thought.
+1 Sir, I've been exchanging doffs to common rarity and donating it to armada for about an hour, and at this moment im sitting at around 200000 fleet credits, and if your someone who has no absolute use for doffs its well worth the time spent. Besides I've started to notice that some of the other fleets have been opening up more and more projects, you just need to regularly check in on them.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum