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re: Thanks
by Skatch/Zim on 09/24/12 20:50
To all who helped test my foundry project. I will post the completed mission here when i am finished!
Also anyone who has experience with the foundry,
I am trying to set a an a npc group so that it can be an ally, and fight. The thing is it has to be an escort type of mission. Is there a way to either make the npc group invincible so it can not be destroyed, this could be done with a contact, but it then would not fight.
Or is there a way to set a failure condition so if the npc group dies you fail the mission, and would have to restart?
Thanks in advance.
_________________ "He who makes a beast of himself, gets rid of the pain of being a man"
Dr. Samuel Johnson
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."
Hunter S. Thompson
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Anton MercerEngineering - Captain

Awarded:
Joined: 20 Sep 2009 Posts: 1623
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re: Thanks
by Anton Mercer on 09/24/12 21:26
From my understanding you can now switch individual NPCs that you use for say, a talk to dialog goal, between two different functions. CONTACT is just that and in the description when combat is engaged they stand and cower like we see in some of the STO escort missions. Now LEGACY CONTACT is the new option they added which allows the NPC to do everything, even engage in combat, while still staying alive(invincible) to be talked to afterward. Now this is just my understanding as I have not fully tested it. You may want to set an NPC to legacy and then drop him near an enemy group and see what happenes when you test the map. Hope that helps!
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