VADM pRettTactical - Vice Admiral

Awarded:
Joined: 14 Jan 2010 Posts: 1866
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re: Carrier UI updates
by VADM pRett on 07/17/13 16:49
From the latest devblog:
"Attack. Escort. Intercept. Recall. The options available for controlling hangar crafts have always been extremely limited… until now!
Captains who choose to command carriers in Star Trek Online have a unique gameplay mode available to them that is not experienced while flying other ships. Launching waves of hangar bay crafts is exciting, and we are about to take this one step further by enhancing the sense of control and investment that a carrier captain feels while commanding their fighter squadrons.
Some of the most frequently received feedback from players who fly carriers is that they would like more control over the hangar bay crafts, as well as having more information about the status of their launched hangar craft available to them at a moment’s notice. The introduction of our updated carrier command interface will do just that."
Much more detail and explanation is included in that devblog; any of you that use a carrier are encouraged to read it.
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re: Carrier UI updates
by CAPT Huckabee on 07/17/13 17:24
I love this. One thing that always kept me agitated with my Akira is how dumb and lame the hanger has been. You send them out........they die instantly in a flash of explosion. Really looking forward to this. Thx for sharing.
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re: Carrier UI updates
by Edward Hau on 07/17/13 18:48
Indeed, much overdue 
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