This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    7th Fleet Forum Index -> Task Force 75 (TF-75) 7th SCS
View previous topic :: View next topic  
J. St. Peter

user avatar

Joined: 29 Dec 2009
Posts:

Send private message
Reply with quote

re: !!!TEST!!! Starfleet Index of Races

0
This is the (TEST) Starfleet Index of Races.

Data entries contain necessary steps to recreate custom races that other players have created.
When choosing colors, all colors start from the bottom left (row 1, column 1, or 1x1), then go up and right. (i.e., one row up and three right from 1x1 would be 2x3)

Choose a race from the list below to link to that species' entry.


Last edited by J. St. Peter on 04/13/10 22:27; edited 5 times in total


_________________


J. St. Peter

user avatar

Joined: 29 Dec 2009
Posts:

Send private message
Reply with quote

re: Ozem

0
The Ozem
"This is what we do, little one, for we are Ozem."

Forum Image
Ozem are characterized by a massive size and the lack of a nose.

The Ozem were one of the first races subjugated by the (Imperial) Vinrali Dragon in the Andromeda Galaxy. Standing some 2 meters in height on average and possessing incredible strength, it is fitting that the Ozem are a race of warriors. Unlike the Klingons, who developed a culture based on the glory and passion of chaotic warfare, the Ozem civilization was built on a more unified foundation. It is often said that looks can be deceiving, and it is very true when describing the Ozem. A very patient and calm people who speak slowly and deliberately, it is easy to dismiss an Oza as slow and dimwitted. But when you come face to face with them in combat, you quickly realize how wrong this assumption is; the Ozem are fierce, quick-thinking combatants who have the added bonus of long endurance, allowing them to remain in a fight for much longer than any other race they have come in contact with. Since the Vinrali Dragon's alliance with Starfleet in Andromeda, several Ozem have joined Starfleet, mostly in roles in Tactical, Security, or Marines.
Currently, an Oza named Wirstowx serves on the 7th Fleet Starship Rafale as a tactical officer.

How to make your own
Ozem are physically similar to humans, so creating them isn't too difficult.
In Character Creator, on the Head option:
    1) Category = Smooth Nose (remember, your Oza character does not have a nose)
    2) Skin Type will be grayed out, but you can still pick a color. Ozem have an orangish skin color. From color 1x1 (black), go up one row (color 2X1). Any of these oranges up until you hit 2x13 (white) can be used for skin tone.
    3) Overall Pattern = Solid Color
    4) Base Complexion = Tellarite 02 (MALE) or Saowin (Female). (required, as it removes the nostrils from the face)
    5) Forehead Detail = None OR Arctus Baran. Set the slider anywhere between notch 3 and all the way to the right. Color is 3x1 (a dark red/maroon color)
    6) Nose Detail = None (no nose, remember)
    7) Tattoo, Scar, Etc. = whatever you want. For scars, remember that Ozum blood is dark reddish/purple in color. Tattoos should be kept to earthy colors (forest/olive greens, browns, and blacks)
    8) Eyes = Humanoid. Initial color is 1x13 (white). Second color may be picked from rows 7, 8, or 9.
    9) Ears = Humanoid
    10) Earrings = None
    11) Hairstyle = None. Ozem are bald.
    12) Eyebrow = Any Unibrow. Color 16x24
    13) The three final options (Mouth, Eye Attach, and Head Attach) are all None.

As far as head sliders, keep in mind that these are supposed to be very strong, proud people. Basic scaling options are as follows:
Forum Image
For the Body option:
    1) Base Height = 2.00 m to 2.08 m
    2) Stance = Standard, Stern, or Thoughtful

Scale somewhat like this:
Forum Image

Enjoy your Oza character! Randomly generated names should work, but stay away from hyphenated names or names with apostrophes. Think of the Oza personality as being a mix between Klingons and Vulcans; love for battle and strong (both physically and in heart), but very calm and patient, speaking in a very slow, deliberate manner.


Last edited by J. St. Peter on 04/13/10 11:30; edited 1 time in total
Myles Keogh

user avatar

Joined: 11 Dec 2009
Posts:

Send private message
Reply with quote

re: !!!TEST!!! Starfleet Index of Races

0
Outstanding work!


_________________
J. St. Peter

user avatar

Joined: 29 Dec 2009
Posts:

Send private message
Reply with quote

re: !!!TEST!!! Starfleet Index of Races

0
Let me know if you are able to take what I posted and create your own. If you are unable, or if there is something that could be made easier, let me know so we can tweak this before we release the ACTUAL version for the fleet. Also, send me any custom race you might have so we can add it here and start getting things ready for the mass release of this.


_________________


J. St. Peter

user avatar

Joined: 29 Dec 2009
Posts:

Send private message
Reply with quote

re: Thosians

0
Thosians
Forum Image
Thosians share similar skin pigmentation as Andorians, with the addition of an ammonia complex which gives them additional UV resistance. The actual color of the skin can be anywhere between light purple to dark blue. Additionally, many Thosians have skin abnormalities in the form of skin spots that cover the face, scalp and upper torso. Eye color is almost always red due to a lack of pigmentation, very similar to the albinism condition in humans. All Thosians receive cybernetic implants to compensate for this, which in most cases include light amplification and zoom functions. Muscle density is 140% over human standard and is often visibly notable, with women tending to be tall (Average is about 6 foot) and have large skeletal muscles. Thosians also have an advanced cellular reproduction system, giving them an unknown life expectancy, though it is thought to be over four thousand Sol-standard years. Finally, they have 23 chromosome pairs and require only two parents, meaning that procreation with many Alpha and Beta quadrant species is possible without genetic modification.

Homeworld
Thosia is located in the Hromi Cluster, almost exactly at the intersection between Federation, Romulan and Klingon territories. Thosia is a Matura-class planet, very similar to Earth. It is about 20% larger and heavier than Earth, with the corresponding 20% higher gravity and Atmospheric pressure levels. The planet’s surface is currently 67% landmass with a variety of terrain types, including tundra, desert and rain forest.

The surface is littered with 10,000 year old ruins from Thosia’s industrial age. The ecosystem has adapted to use these ruins, with trees using the buildings as supports to reach previously unattainable heights.

Technology
Thosians have warp capability, but tend not to use it. Instead they use Hyper Dimensional Window (HDW) technology, which opens up a “window” into hyper dimensional space (Space that has five or more dimensions as opposed to the four of normal space) that allows the user to “fold” space and instantaneously transports him or her to whatever coordinates they wish. This method of travel requires a Dimensional Integrity field in order to prevent the travelers from “folding” as well.

As they have been around for some time, Thosian weapons technology is more advanced than that of the Federation and Klingons. Though the idea is dated, most Thosian weapons are based on Mass Driver technology. Everything from Assault Rifles to the main cannon on the flagship use Mass Accelerators. Ground weapons often come with attachments that phase the round, allowing it to pass though personal shields on a specific wavelength and then de-phase; causing full energy transfer. Larger ground weapons are often mounted to advanced and maneuverable bipedal mechs, giving much needed armor support to the Thosian infantry forces. In space Mass Accelerators are used due to the fact that they are modular. The Thosian flagship has the ability to fire solid projectiles, super heated plasma and even tricobalt devices at near light speed with very little reconfiguration. Combined with many advanced plasma beam arrays and smaller mass drivers, as well as a contingent of some 300 plus fighters makes her one of the most powerful weapons platforms in the galaxy.

Due to trace elements in Thosia’s atmosphere you cannot transport down to its surface. For this reason they have never developed molecular transport technology. Aside from shuttle transport, Thosians will often use Orbital Drop Pods that can drop a single solider behind enemy lines which, due to the fact that it’s an uncommon tactic, is almost always successful.

Thosians also have access to Quantum Matrix technology, a way of creating AIs. This method of AI creation can be mapped to organic brain scans, essentially creating a cloned mind, though with its own quirks. An AI may or may not have the originals memories but more often than not shares its personality with the template.

Culture and Traditions
Thosians have a clan based society. Each individual clan has their own citadel and their own focus. One clan may specialize in war craft; others may specialize in philosophy, artistry, science, medicine, etc. Citadels fill up other requirements by exchanging members through the pilgrimage, a rite of passage each Thosian undergoes after they have met the requirements of adulthood within their own clan. They travel the planet and the various clans and eventually pick one to stay with. They then undergo that particular clans training and pick up a second focus. For most Thosians, birth place and the pilgrimage focus training takes about a century, this can be accelerated if a particular initiate shows particular skill or ability; “Grade” progression often has a particular rite before the next grade is achieved and the rite can be attempted at any time with no consequence for failure.

Women are much more dominant than men in Thosian society. Up until 2234, Thosian males had little say within the Thosian hierarchy, often filling out the equivalent “Enlisted” ranks within the Thosian military or laborers, while females attained junior officers rank almost instantaneously after completing a second focus. While this is changing, females still outnumber males in the higher ranks. The pilgrimage was affected by this as previously only males left their birth clan for their new clan, now all can pick and choose.

It is traditional for a Clan member to tattoo the left side of their face, adding to it as they increase in rank and achieve.

Government
Individual clans have different ways of political progression. Militant clans' councils are populated by high ranking generals; others are populated by elected officials or leaders in their own particular fields. These clans then form alliances which, due to their role in the high council, are referred to as parties, with each clan having the highest ranking clan council member (High Matriarch/Patriarch) as a representative. Each party shares a seat in the high council, because each party only has one vote and only particular clans vote on particular issues. For example, a defense issue can only be voted on by militant clans, while health care issues can only be voted on by clans with a medical focus. In this way each vote is made on an informed platform.

Extra National Relations
Before about 4,000 years ago Thosians were quite active within the Alpha quadrant, with regular exploration expeditions and alliances throughout the quadrant. As the Klingons and Vulcans entered the stage Thosians began to limit contact to avoid conflict, eventually cutting off all ties to other races. The only contact that other nations have had (Aside from ambassadorial envoys) was with the militant clans, and more often than not in border disputes. Due to this, Thosians have a reputation as legendary warriors within Klingon lore. Due to their proximity to Federation, Klingon and Romulan territories, border disputes are a common occurrence.

Thosians have a particular distaste to the illusive Federation organisation known as Section 31. Section 31 has caused numerous problems for Thosia in the hope that they would run to the Federation for help. Thosia has, so far, been able to resist.

Known Clans:
    Har’cos: Long standing reputation as the strongest, proudest and best trained warrior clan. They are known as the last hunter clan. They are trained in all aspects of combat, particularly in tactics that end an engagement quickly and quietly. They follow a code of honor that forces them to avoid combat if possible, but to show no mercy once committed, and to assist any comrade in any issue as they are all family. As far as policy is concerned they are very nationalistic, pushing for segregation from the galactic community.

    Lo’tar: Another warrior clan that was almost completely decimated during a border dispute in which Kel Zor’ah Har’cos (Currently a Starfleet captain) fired upon their fleet when they rushed the aggressors. With the recent power change to High Patriarch Nolan Vadam Lo’tar, the clan has been pushing for an alliance with the Klingons. With the decimation of their fleet they lost their way somewhat and have embraced a more Klingon-esque honor philosophy.

    Jolinar: A philosopher clan with strong ties to Har’cos. High Patriarch Harnor Ka’mar Jolinar is the current leader. They are highly respected within the academic community.


How to make your own:
    (1) Category = Humanoid
    (2) Skin type will be grayed out; skin color is either a shade of blue or purple
    (3) Overall Pattern = Spots 1. Normally a light-pinkish hue
    (4) Base Complexion = Normal
    (5) Forehead Detail = None
    (6) Nose Detail = None
    (7) Tattoo = Tribal (Black color; Left side of face)
    (8) Eyes = Humanoid. 1st color White, 2nd color Red
    (9) Ears = Pointed
    (10) Earrings = Whatever (Different clans have different traditions)
    (11) Hairstyle = Anything
    (12) Eyebrow = Anything
    (13) Everything else is None

Female bodies
    (1) Not a ridiculous bust size (I mean come on, if you’re a soldier 36 E’s are going to cause you massive balance issues and then back problems): About a C-cup
    (2) Body aspects about 3/5ths of the way up

Male Bodies
    (1) Body aspects between 3/5ths and 4/5ths of the aspect bar

As far as abilities are concerned, you should pick the strength race abilities. As there are many differing types of clans, pick abilities that suit the clan's focus and the individual's sub focus. For example; Jolinar is a philosopher clan, so go towards the Spirituality trait. As Thosians are extra national they can be part of the KDF or Starfleet.

Special thanks to RampantArc for submitting his Thosians to the index.
J. St. Peter

user avatar

Joined: 29 Dec 2009
Posts:

Send private message
Reply with quote

re: !!!TEST!!! Starfleet Index of Races

0
So far that's two successful posts...I would certainly like to get more races before we make this public. Myles, were you able to recreate these races?

The important thing is that, the ability for anyone to recreate these. Thosians I did easy enough. How did you fare, or have you attempted?


_________________


Myles Keogh

user avatar

Joined: 11 Dec 2009
Posts:

Send private message
Reply with quote

re: !!!TEST!!! Starfleet Index of Races

0
I have been swamped with RL responsibilities this week. Recreating these two will be my top priority when I next get a chance to log in to the game.


_________________
Myles Keogh

user avatar

Joined: 11 Dec 2009
Posts:

Send private message
Reply with quote

re: !!!TEST!!! Starfleet Index of Races

0
Okay, finally had a chance to try one of these out! Here is my female Oza:

Forum Image
Forum Image

She turned out a bit different than the male Oza shown above, but I think she looks pretty cool!


_________________
J. St. Peter

user avatar

Joined: 29 Dec 2009
Posts:

Send private message
Reply with quote

re: !!!TEST!!! Starfleet Index of Races

0
Wow...

Yeah, that does look pretty bad, now that I'm looking at it. I mean, YOU did a good job; I did a terrible job trying to find something that works, . I think I might modify the Ozem to be how I originally wanted them; Women stay at home with the kids by tradition and are not in the military. But still, very nice work.

I think, if you agree, we can start to poll the rest of the fleet for custom races that they would like to share. After a little bit of response, we can post the thing for others to use.

This is a lot of fun!

EDIT: I should clarify; You did an outstanding job on it. I picked that particular face on the female for two reasons:

1) Needed the no nose.
2) Females, for some reason, don't have access to the Tellarite 2 face that males get. So, I tried picking a stop gap. I don't like it worked very well, now that I'm looking at a second person's attempt (mine was VERY bad, )

Thank you for doing this, Myles!


_________________


Myles Keogh

user avatar

Joined: 11 Dec 2009
Posts:

Send private message
Reply with quote

re: !!!TEST!!! Starfleet Index of Races

0
It was a lot of fun! When my schedule calms down this week I'm going to try a male Thosian.

Yeah, the 'no nose' requirement unfortunately left me with one option for a female, which looked nothing like the male option. I just figured that look was what attracted male Oza to females. Or maybe the females only look that way when they are, um, ready to mate. Happy

I like the idea for a poll for custom races. It would be a lot of fun to have them collected and even try to replicate them.

I also think I'm going to post the recipe for my bridge officer Thelok. He's a funny looking little green man. I'll have to make up a back story for him.


_________________
J. St. Peter

user avatar

Joined: 29 Dec 2009
Posts:

Send private message
Reply with quote

re: !!!TEST!!! Starfleet Index of Races

0
Ok, I'm going to posting in the news section about this, and try to get some interest in adding to the collection. SO, please, start sending me info on your own custom races.


_________________


J. St. Peter

user avatar

Joined: 29 Dec 2009
Posts:

Send private message
Reply with quote

re: !!!TEST!!! Starfleet Index of Races

0
Ok so...it's been up for some time now...no one else has responded to it. The lack on interest in this project is a bit disheartening. Anyway, I'm thinking of posting the Index in the "Fleet Documents" section and let leadership figure out where to better put it. I'm going to post the three races that I have and then start hashing out other races that I've come up with so that this doesn't seem like a total bust, and then allow for room for the thing to be expanded upon.


_________________


Anton Mercer
Engineering - Captain

user avatar
Awarded:
Joined: 20 Sep 2009
Posts: 1620

Send private message
Reply with quote

re: !!!TEST!!! Starfleet Index of Races

0
awesome i have a few other races as well besides the one i gave you Happy


_________________
Jakkyl

user avatar

Joined: 26 Oct 2009
Posts:

Send private message
Reply with quote

re: !!!TEST!!! Starfleet Index of Races

0
Forum Image
Forum ImageForum ImageForum ImageForum ImageForum ImageForum ImageForum ImageForum ImageForum ImageForum ImageForum ImageForum Image



Wow the folks in this fleet never fail to amaze me with their creativity. AWESOME !!!!!


_________________
Photobucket
Ezreq Blodvaerd

user avatar

Joined: 12 Jan 2008
Posts:

Send private message
Reply with quote

re: The Voshk

0
Forum Image

Alien Race: Voshk (Federation or Klingon / Romulan Faction)
Category: Humanoid
Head Type: Humanoid 01
Skin Type: Skin
Coloration: Any variation of Row 1 (Sample: Row 1, Column 17)
Overall Pattern: Gradient Vertical
Coloration: Any variation of Row 2 (Sample: Row 2, Column 15)
Base Complexion: Infected
Forehead Detail: Boslic
Nose Detail: Hunter
Eyes: Reflective, any color variation (Sample: Black)
Ears: Pointed 01
Hair, Eye Brows and Facial Hair: None, hairless race.
Height and Build:
Male: 5’0” – 5’5”
Female: 4’7” – 5’0”
Build is typically medium to slim.

Racial Traits (Male and Female):

• Efficient Captain
• Evasiveness
• Soldier or Techie (depending on caste – see culture).
• Resilient

Origin of the Race:

The origin of the Voshk as a race is unknown. They have no known home world, but they can be found living in several large enclaves.

• K’Shan System, Tarod Sector (Romulan Space).
• Aihai System, Devron Sector (Romulan Space)
• Sierra System, Alpha Centauri Sector (Federation Space)
• Pellme System, Vulcan Sector (Federation Space).

Physical Description:

The Voshk are a diminutive race. Males range in height from 5’0” to rarely more than 5’7”. Females range from 4’7” to approximately 5’0”. Males tend to be of medium build, while females are more slender.

The Voshk’s most significant trait is their skin complexion. To most other humanoid races, the Voskh appear to be infected. To humans, some even say they appear to look like “undead space vampires” (fictional creatures found in human cultural literature). Needless to say, the Voshk have found that their appearance has played a significant role in their interactions with other races.

Culture and Traditions:

The Voshk live primarily in small, isolated enclaves. These enclaves are similar to clans, being made up of several extended family groups. There largest enclaves (listed above) still do not reach populations of more than a thousand inhabitants. Throughout all of the known quadrants, the Federation estimates there are fewer than 1 million Voshk.

Life within the Enclave:

The Voshk live in a clannish society, where several extended family groups form up small, autonomous enclaves. They are egalitarian as it relates to gender and the leadership within the enclave is determined by the caste of the candidate. There are three tiers in the Voshk Caste System:

The Vor’Pac, occupy the highest tier. These individuals are born with a special aptitude for mechanical understanding, specifically engineering. Voshk of this caste have the Techie character trait.

The Kur’Pac, occupy the second tier. These individuals have been trained to be soldiers, they have this trait and they tend to be more aggressive than other Voshk. It is unclear whether their aggressive nature is why they were chosen to serve as soldiers, or if aggression is taught to them.

The Tor’Pac, occupy the lowest tier within the Voshk caste system. These are the “common folk” and rarely if ever leave to enclave in which they were born.

Technology:

The Voshk are a warp capable civilization. It is believed that they gained their technology from their Romulan neighbors. A few generations after (about 120 years later) the Voshk had already arrived at the Sierra System in the Alpha Centauri sector, and they made first contact with the Federation at Star Base 39.

They quickly learned of Memory Alpha, and the Voshk made their way to the outpost. The Voshk quickly absorbed all of the knowledge they could gather from the public research and development that was being conducted at Memory Alpha.

The Voshk abandoned their own ship designs, in favor of Starfleet’s cruiser class ships. What the Voshk found most appealing about this class of ship was its incredible range, its durability and most importantly its crew capacity. As mentioned earlier, the Voshk live in small, isolated enclaves and the large cruiser class ships could easily accommodate an entire average sized enclave.

Although the Voshk moved to the Federation starships, they retained their expertise with disruptor technology and they quickly learned how to retrofit Federation ships to use disruptors as their primary weapon systems.

Interactions with other alien races and or organizations:

Romulans:

The Voshk live in several systems within the Romulan Empire (Former). Based on the Voshk appearance it is believed that they may be either a distant subspecies of Romulan, or an infected mutation of Romulans. Both of these possibilities are rejected by Romulans and Voshk alike.

In general, the Romulans and the Voshk coexisted fairly well. The Romulans did not often harshly treat the Voshk, and in return, the Voshk provided the Romulan Empire with skilled engineers at various weigh stations throughout the Tarrod and Devron Sectors.

Klingons:

The Voshk have had little contact with the Klingons and their empire. It is unclear how the two races would react to each other, outside of chance meetings on neutral Star Bases or at the United Federation of Planets facilities on Earth, Sol System.

Vulcans:

When the Voshk made first contact with the Vulcans in the Pellme System, the Vulcans were intrigued by the Voshk apparent insatiable desire to study all fields of engineering. At the same time the Vulcans found the Voshk to be brash and in some cases mildly aggressive. Just as with the Romulans, the Vulcans quickly rejected any suppositions that the Voshk were related to Romulans and by extension to Vulcans.

The Vulcans also confirmed that the Voshk were likewise not infected with any form of disease, to account for their appearance. Since the Voshk posed no significant threat, the Vulcan High Council allowed the Voshk to set up an enclave in the Pellme System, where they run a repair / space dock.

The United Federation of Planets :

Once first contact was made with the Voshk, and the UFP discovered the Voshk’s innate engineering skills, they sought to have the Voshk join the UFP. This decision was met with some trepidation, and the process was long.

The first stumbling block was the fact that the Voshk practiced a social caste system, where the lowest tier had few if any rights. Although there was no indication of mistreatment of this lower caste, the mere presence of a caste system was difficult for the UFP to disregard.

The second stumbling block was the aggressive nature of the Voshk (soldier) caste known as the Kur’Pac. This was eventually overlooked since there is no record of the Voshk ever waging a war, external or civil in nature. Furthermore, their aggression was attributed to the Voshk over protectiveness of their enclaves and what some Human sociologists referred to as a “Napoleonic Complex” due to the Voshk small physical stature.

Eventually the Voshk were admitted, primarily due to their excellent space efficiency and their engineering expertise.


_________________
Posts from:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    7th Fleet Forum Index -> Task Force 75 (TF-75) 7th SCS All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum