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re: Crew Deaths
by T-Jericho on 03/25/13 9:36
I'm flying in Odyssey tactical cruiser designed for area effect attacks with decent defensive capabilities. I'm noticing that I tend to lose crew rapidly in combat, even when I seem to be managing my shields effectively.
I'm seeking suggestions on what skills, devices and load outs directly impact crew survivability. Thanks!
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Morgan Shackelfordsparrow794Tactical - Vice Admiral
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Joined: 17 Jan 2010 Posts: 3119
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re: Crew Deaths
by sparrow794 on 03/25/13 11:29
Moved to general reference forums. The engineering forums are for real technical issues (game is crashing, etc).
As far as the crew goes, maybe I'm bad captain, but I hardly pay attention to it. There are consoles you can use to help with crew issues, though:
Emergency Force Fields (Engineering): Increases crew damage resistance
Biofunction Monitor (Science): Increases crew recovery rate
Thing is, using either of these means giving up a console slot that you could be using for something better. Most seasoned captains are going to stack some kind of armor in their engineering slots (neutronium is popular), and stack Field Generators in their science slots. These consoles make your overall ship survivability much greater than normal, which supersedes crew issues.
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VADM JT KerryVADM JT KerryEngineering - Vice Admiral
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re: Crew Deaths
by VADM JT Kerry on 03/25/13 18:11
Mr. Shackelford,
Thanks for moving this out of Engineering. As you said Engineering is for the more technical side of PC repair, Hardware/Software issues with the game launcher.exe or other files in the game that can corrupt and cause issues, we Engineers could also field this question. But Mr. Shackelford is right in saying, you need to look at you slots and what you have in them.
What you need to do is think in terms of multiple use of consoles Hull and Armor plate protect the ship and the crew. Or Polarize Hull (Science BOff) will do a number of things that protect the crew - with effectiveness based on the level of Aux Power.
The other thing that I fall prey to is not moving fast enough. There is an automatic buff you get for moving faster, but there is also the opposing factor of moving too fast that you cannot target your enemy. This whole game is about being able to balance multiple things as you are juggling others. We are all here to help with whatever questions you have, and by no means am I an expert on the devices I have on my ship, but what you will do is learn to have one setup for PvP, and one for PvE and yet another for solo missions. And you will learn to have a different ship for each, or to have the ability to swap gear quickly and setup your BOffs in the process. Again, of which I am still learning and by no means am an expert at or on.
My expertise is in doing HW/SW - tech support for the fleet. And, I do go to the experts for advise for game play. I suggest FCPT Ganoslal is a good starting point, as being the first point in fleet training.
Happy Hunting,
JT
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VADM JT Kerry, USS Astoria, "Lucky" 7th Fleet, Starfleet Command, UFP
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re: Crew Deaths
by Larishet on 03/26/13 11:51
I haven't tested to see if alive crew affects repair speed to a great degree in battle yet.
I do know that PW overpowered the Human leadership skill so that most players use only Human bridge officers instead of efficient Saurians now. Its a significant enough of a boost that I rarely hit a hull heal at all anymore in elite STFs.
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re: Crew Deaths
by T-Jericho on 03/26/13 17:26
Thanks for all the input and my apologies for posting in the wrong forum. Our training officer spent a lot of time with me in game yesterday, working on my build. I seem to be doing much better now and am working on mastering some new tactics.
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