Weapons - Quad Cannons [Dmg]x4, DHC [CrtD]x2[Acc], Quantum Phase Torpedo, Turrets [CrtD]x2[Acc], Heavy Flak Artillery Cannon
Consoles - Quantum Phase Converter, Cloak, Quantum Warhead Module, Tachyokinetic Converter, Tactical Vulnerability Locaters x5,
Xenotech Resilience Modules [Penetration+] x2, Red Matter Capacitor, Subspace Field Modulator.
Sets/Bonuses - Full Iconian set, Stealth Fighter 3 piece bonus, Quantum Phase Catalysts 2 piece (don't care for the beam to make 3 piece bonus)
Duty Officers - x3 Conn Officer (Reduce cooldown on Attack Patterns), x3 Damage Controller (Chance reduce times on Emergency Powers) *All Very Rare
Specialization - Primary: Pilot, Secondary: Strategist
Starship Traits - Emergency Weapon Cycle, Desperate Repairs, The Best Defense, Layered Shielding, Weapon System Synergy
Space Reputation - Advance Targeting Systems, Piezo-Electric Weapon Amplification, Enhanced Armor Penetration, Enhanced Shield Penetration,
Enhanced Rending Shots
Fully Spec into Tactical Skill Tree. Nothing special, but it works. I have a spread loadout to switch to when needed. I know probably some tweaking could be done, but I like it, no need to mess with it or exhaust trying to Epic the gear.