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BigBob357

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re: U.S.S. Keystone: Fleet Intel Phantom Beamscort

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Thought I'd post this for FCPT Davis. Couldn't add new personal space traits as they have not been added to skill planner (link below) yet. A word of caution for anyone who is looking to a run a similar set-up . . . it's super squishy. I took every defensive buff I had (and a lot of luck) to stay alive. There are a number of defensive traits that I opted not to run (i.e. Active Hull Hardening, Energy Refrequencer, Hull Repairing Nanites). Other info not available includes running the two craftable batteries from the Beam and Engineering R&D sections (Lv. 15), Delta Reinforcement Beacon (from Ico Mission: Broken Circle), standard Lv. 60 Tac Captain abilities, and Iconian 4-peice clicky ability, and a few others I probably missed.

Bridge Officers: 3x SRO, 1x Nausicaan Engineer (from Diplomacy Tier 4), and 1x Mr. Potato Head Sci

Duty Officers: 2x VR Maint Eng (Engineering Team cooldown reduction), 3x Rare DCEs (EPtX cooldown reduction), 1 Warp Core Eng (ship power level buff) 

 

SCM - Infected (S) - [0:04:32] DPS - @sonsofcain: 50,579.90 @oc239804: 44,908.81 @cepholapoid: 27,160.66 @crada66: 13,033.98 @reighvenshade: 4,037.94

 

http://skillplanner.stoacademy.com/?build=scphantom_10873



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