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Nimmoth
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re: [Advice] t6 defiant build - post s13 update

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I am a fed engineering captain- not chasing deeps, but also, im trying for the best build i can make. This is a just-for-fun kinda build, and i love the ship-its the freakin' defiant!

I need advice on putting together a build- (use stobuilds template if possible or stoacadamy-or just reply!) - for a t6 defiant (tactical escort fleet variant).-also will have the trait as i purchased the c-store one too

I am going to be using the 3 piece stealth fighter set for the battle cloak. And the 3piece quantum phase set 

It will be running the quad phasers, so regular phasers is the energy flavor.

So in front i have the the 1.quads(set piece)  2.quantum dhc(set piece)   3.quantum phase torp(set piece) 4.ferengi rapid fire missile launcher.(also will be adding the next featured episode reward missile console-i want that lotsa missiles flying look!) In the rear do i go with turrets (or omnis/kcb?) . Flak cannon for heavy weapon. 

So far thats 4 universal consoles with available (5tact/3eng/3sci) setup on the fleet variant

So please suggest:

1. remaining weapons/devices(2 slots) - what to use

2. which shield/engines/warp core/deflector set to use

3. remaining console slots - what to use

4. Boff/ability layouts (Cmdr. Tac/Lt.Cmdr Tac-Pilot/Lt.Eng/Lt.Sci/Lt.Uni)

5. Skill tree layout

6. Space/captain trait selections (i have access to alot, but some of the ship traits i can not afford, but if not a ship trait i can get off exchange) - but please suggest the top ones and i will work around them. 

 

Thank you for looking into this for me -remember i can find/google plenty of setups for BEFORE season 13, but theres not much AFTER season 13 out there yet, so you will probably have to use your knowledge of the changes to suggest new setups! 



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        Captain Nimmoth, USS Mandragoran, "Lucky" 7th Fleet, Starfleet Command, UFP
COMO Sapel
Science - Commodore

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re: [Advice] t6 defiant build - post s13 update

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Here is what I have so far, On vacation this week so limited availability. Wish I owned this ship to try some of this theory crafting on!

 

http://skillplanner.stoacademy.com/592389e117d91047cba19e09c0be0e7b

 

Feedback welcome - again not sure availability thru ~5/9

Cheers,

 



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Nimmoth
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re: [Advice] t6 defiant build - post s13 update

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nice! finally a reply - no one at reddit/sto /stobuilds has yet to reply to me in a week. 

So you think keep the iconian set, even tho its been nerfed into the ground?

What doff's to go with? CD reduction or energy weap +'s?

Alot of chatter about bringing back aux2batt/drake/dragon half builds - what are your thoughts on that? As with the changes to weapon firing drain, alot of people are having issues keeping it up <hah>

also i dont have an astika (supremacy) or jhas (go for the kill) - 2 ships on my list to get tho!

maybe drop the uni. tact to uni. engineer for EPtW and something else,

keep the kemo on the cmdr. tact with tac team and the csv and crf

and you think using the 1 omini and kcb instead of all turrets? 

this was pretty much the build i was thinking of - its just that since the iconian set nerf i feel there has to be a better set out there now, i just cant crunch the numbers!! but for now ico. will do, im sure someone will come up with the new gear set meta soon for dps!

 



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        Captain Nimmoth, USS Mandragoran, "Lucky" 7th Fleet, Starfleet Command, UFP
COMO Sapel
Science - Commodore

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re: [Advice] t6 defiant build - post s13 update

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The Iconian set was nerfed for sure – but still powerful. My advice would be to stick with Iconian for now.

As for aft weapons – Turrets absolutely an option – See what looks better when firing!

 

Aux to batt (A2B) is always on my mind - Sweet Gorn martinis! Drake and Dragon are also coming back into fashion (not sure they ever left). Keep Chrono-Capacitor Array under space rep in your back pocket incase needed.

I feel an A2B build here is not a great fit, doable of course. T6 Fleet ships have so many Boff slots to start with!

That said, Improved Engineering Readiness & Advanced Tactical Readiness + Krenim(10% Tactical Bridge officer cool down reduction per Krenim Tactical Officer.) along with your clickable abilities that impact cool downs hopefully will carry the day.

Frenzied Reactions(chance to reduce bridge officer cool downs on each weapon hit) , Attrition Warfare (While Threatening: Once every 20 sec, Bridge Officer and Captain Hull Heals reduce Bridge officer Recharge Time by 30) and Temporal Negotiator (Bridge Officer power recharges reduced by 50%.,!!5 min cooldown).

 

Doff s so far - Energy weapon officer 3% chance for 10% severity on weapon cycle activation. X 2

yea - may need to work in EPtW somewhere....

 

As discussed http://skillplanner.stoacademy.com/e9067b702f18efc0e3c185471a0def55



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