Morgan Shackelfordsparrow794Tactical - Vice Admiral
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Joined: 17 Jan 2010 Posts: 3119
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re: RIFT: Beta Keys
by sparrow794 on 01/22/11 15:04
VIP BETA KEY!
Many of you have asked for keys to get your guilds into the RIFT beta, and we hear you! As a special thank-you for subscribing to the newsletter, here is a VIP beta key that can be used 25 times. Now your friends can join the ranks of the Ascended for all remaining beta events. Post it on Facebook or your favorite forum! Tweet it! Shout it from the heavens! It's yours to use as you please.
QK2D-23G6-3NNZ-ZQ32-ZQXW
To Apply the VIP Code:
Go to https://account.RIFTgame.com to login or create a new account.
Click "Apply Code" on the left-hand navigation bar and enter your VIP key.
You're done! You will automatically be invited into the remaining beta events.
Last edited by sparrow794 on 03/31/11 16:30; edited 1 time in total
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Anton MercerEngineering - Captain
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re: RIFT: Beta Keys
by Anton Mercer on 01/22/11 15:29
YES!!!! rift was awesome while i was trying to play it on my old comp cant wait to get it on my new one
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xivimEngineering - Captain
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re: RIFT: Beta Keys
by xivim on 01/22/11 16:30
Id like to offer my key as use as well, if we have quite a few people that want in on it.
Q6YJ-XQJE-T299-QC6Y-GME3
these keys get 25 uses
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Captain TalbotTactical - Captain
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re: RIFT: Beta Keys
by Captain Talbot on 01/22/11 17:46
I just wanted to say thank you both for sharing your keys with the rest of the fleet. Can't wait to try this game.
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VADM pRettTactical - Vice Admiral
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re: RIFT: Beta Keys
by VADM pRett on 01/22/11 19:21
From Tim Buckley, author/artist of Ctrl+Alt+Del:
"RIFT is a more traditional, and very familiar style of MMO, drawing many inspirations and best features from tried and true games like WoW and Everquest. And while it makes a lot of very safe choices in a number of areas, it does so with a lot of polish and style, while adding some new fun elements of their own.
The most intriquing system off the bat is easily their class/soul system. Rather than just choose a single class, you choose an archetype. Within this archetype are a number of souls, which are essentially each a class themselves. At any given time you can have three of these souls active, and can be investing talent points into them to gain different abilities.
It's sort of like WoW's class/talent tree system, except imagine that as a Paladin in WoW, you could also pull talents from the Warrior or Death Knight talent trees as well. RIFT gives you that sort of flexibility, and it's really fun.
Take for instance my cleric in the beta. Not knowing what the hell I was doing, I grabbed souls and abilities that sounded cool. So by level 12, my character was a melee 2H hammer battle cleric (Justicar), with some ranged caster DPS (Inquisitor), and a druid pet that healed me and my group (Warden). It wasn't any kind of cohesive, min/max build, but it was incredibly entertaining.
I also noticed that within the Justicar soul tree, that I could have specced my cleric into tanking if I'd so chosen. I've noticed this about some of the other archetypes as well. Warrior does not automatically mean "Tank" in RIFT. A cleric or rogue can spec into tanking and be viable. A mage can spec into healing or support, and be viable. A warrior can be a dps pet class if they choose. A cleric can be ranged DPS. Each archetype seems to have at least one soul that is really geared towards PVP.
It's all very fluid, and with what appear to be four "spec" slots available, you can have a good variety of options at your fingertips at any given time. You earn these class souls through leveling and questing, chosen in the order you wish, so as you level you unlock more and more available combinations to experiment with.
RIFT also seems to have nailed the "group event" which Warhammer Online sort of introduced. Essentially, as you're out and about doing your thing, a rift may tear a hole in the sky, allowing creatures from one of the planar dimensions to come flooding in. By being in the area of the rift, you're participating, and the more you actively participate, the better your rewards are when the rift is closed.
On Saturday evening of the last beta event, I logged in around 9:30pm to a number of warnings on my screen about the areas around me being attacked. Players were scurrying all over the place. I looked at my map and saw no less than twelve fire rifts had torn open in the region. For the next forty minutes or so, instead of questing I ran around with dozens of other players, battling to close these rifts. Not only did I have a blast and get some good loot, but I earned a very respectable amount of experience.
The key to success here was that the game tells you where this stuff is happening. It's very easy to get involved with these world events happening around you, because the UI is crystal clear about where they are. They aren't the kind of thing that can be soloed, but never did I see a rift open, or an outpost attacked where I had to wait more than a few minutes for players in the area to converge as a group to battle back the forces of evil. It's so easy an enjoyable to get involved in, and the rewards are worth it enough that nearly everyone wanted to participate.
Browsing through RIFT's massive achievement list, I saw that they intend to launch with a number of dungeons, as well as what looks like at least two raids. I didn't get to do any dungeons that weekend, but having seen videos and talked to some people about it, I'm very anxious to give them a try next time.
PVP also looks promising, as that was the focus of the last beta event. I rolled on a PVP server, but did not see a single Defiant player the entire time I was out questing. However the Warfronts (battlegrounds) were well-populated. The one I played involved grabbing a relic, which basically killed you as you held it. The longer you held it, the faster it killed you.
Your team earned points for holding the relic... more points for holding it near the center of the map, in the open, far fewer points for holding it back near your spawn point (turtling). While there were some flaws with the design that I noted (one team grabbing the relic and then camping the cliff where the other team respawns) overall things seemed pretty well balanced, and I looked forward to participating more with some PVP souls unlocked.
Overall I've become really excited about RIFT since playing it. It doesn't reinvent the genre, but it seems like a solid MMO that offers a lot of what I look for in a game like this.
To put it into a different perspective, I played that beta weekend, and then turned around and pre-ordered, so sure I was of my enjoyment in the game."
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Morgan Shackelfordsparrow794Tactical - Vice Admiral
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re: RIFT: Beta Keys
by sparrow794 on 01/22/11 20:22
Borannus wrote: | To put it into a different perspective, I played that beta weekend, and then turned around and pre-ordered, so sure I was of my enjoyment in the game." |
Ya, pretty much THIS. I played Rift for a total of maybe 6 hours during their last Beta, and as soon as it was over I had no problem dropping $60 for the collector's digital edition. Didn't have to even think about it.
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Anton MercerEngineering - Captain
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re: RIFT: Beta Keys
by Anton Mercer on 01/23/11 3:31
sparrow794 wrote: | Borannus wrote: | To put it into a different perspective, I played that beta weekend, and then turned around and pre-ordered, so sure I was of my enjoyment in the game." |
Ya, pretty much THIS. I played Rift for a total of maybe 6 hours during their last Beta, and as soon as it was over I had no problem dropping $60 for the collector's digital edition. Didn't have to even think about it. |
can yall spot me till my refund check gets in??? :P though i dont think i will get it if its gonna be a subscription i canceled my 3 SWG accounts to save money and was gonna put one of those 15 bucks towards eve not sure if i wanna put a second 15 bucks out there
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Morgan Shackelfordsparrow794Tactical - Vice Admiral
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re: RIFT: Beta Keys
by sparrow794 on 01/23/11 12:08
Anton Mercer wrote: | not sure if i wanna put a second 15 bucks out there |
Well, thats why we're sharing the beta keys. Being able to play it for a few days should help you decide if its going to be worth the money
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Morgan Shackelfordsparrow794Tactical - Vice Admiral
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re: RIFT: Beta Keys
by sparrow794 on 01/23/11 19:35
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VADM pRettTactical - Vice Admiral
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re: RIFT: Beta Keys
by VADM pRett on 01/23/11 22:11
Looks pretty damn amazing.
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Cleo MavendorfEngineering - Captain
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re: RIFT: Beta Keys
by Cleo Mavendorf on 01/24/11 0:21
Am looking forward to seeing how this goes, have looked over the website and have a few rough character ideas. So I'll see you all Tuesday in game LOL
Last edited by Cleo Mavendorf on 02/19/11 15:29; edited 1 time in total
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Morgan Shackelfordsparrow794Tactical - Vice Admiral
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re: RIFT: Beta Keys
by sparrow794 on 01/24/11 11:28
Will be rolling toons on the RP/PvE server. Hope to see some of you do the same.
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VADM pRettTactical - Vice Admiral
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re: RIFT: Beta Keys
by VADM pRett on 01/24/11 12:27
Even though the likelihood of me buying the game is not very high, I did take one of your "uses" of your Beta key, Shack.
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Morgan Shackelfordsparrow794Tactical - Vice Admiral
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re: RIFT: Beta Keys
by sparrow794 on 01/25/11 15:55
Will be rolling toons on Faeblight.
BTW, those keys should get you an invite to all remaining Beta events between now and release.
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VADM pRettTactical - Vice Admiral
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re: RIFT: Beta Keys
by VADM pRett on 01/25/11 16:04
Got to finally play for a bit; made a High Elf cleric, harkening back to my days on EQ. So far, have a Justicar and Druid soul; of course, those of us that were on Vent rolled toons on Byriel. Guess I'll have to head over to Faeblight now.
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