Post new topic   Reply to topic    7th Fleet Forum Index -> Fleet News
View previous topic :: View next topic  
Christian M. Hanson
Tactical - Rear Admiral

user avatar
Awarded:
Joined: 11 Dec 2009
Posts: 948

Send private message
Reply with quote

re: Patch Notes 19 August, 2011

0
Forum Image

Forum Image

FEDS: Talk to "Q" at Earth Spacedock to get the XP boost!
Klingons: Talk to "Q" At First City to get the XP boost!

General:
Klingon players may now craft the Rare Hargh'Peng Torpedo launchers at odd marks.

Fed players must play the Doomsday machine episode to "obtain" the Hargh'Peng.

Borg probes have been updated with new art.

Borg cubes will now a have a slightly larger shield ring.

Resolved the issue of non-square Borg ships receiving square shields.

The KDF now has a new window option on all Klingon ship models. (This means the Orion, Nausicaan, and Gorn ships do not get these window options at this time.)

The phaser and disruptor cannon effects have been slightly updated.

Improved Oberth console power gains from 25 to 33.
Resolved the overlap of ships and the stats in the ship UI.

Created unique icons for all unique particle traces.

The white flash that appears on the hull of Borg ships when they explode has been removed.

The Cryptic Point icon has been updated.

Some Optimization and Stability Updates.

Animation:

Female Walk:
Small glitch fixes to new female unarmed sprints.

New female unarmed sprints - They look more feminine.

Arm swings are slightly more subtle.
Female eyes no longer sink in during walk (or other animations).

A dance emote will only play one cycle while the player is sitting in a chair.

This will prevent players getting stuck when they use a dance emote while sitting.

Updates to the bite emote so the character will keep their weapon in hand while biting.

Added a little more motion to the assault idle.

The Foundry:

The issue that required the Foundry to be shut down has been resolved.

The Foundry is available again for search and edit.

Updated the Fek’ihri Kamikaze Fighter AI so that it will fight even when it does not have a direct owner. (This only effects those that spawn in the foundry).

Known Issue:

There is a chance that teams could be split up upon map transfer during foundry missions. The Foundry team is hard at work to resolve this issue.


_________________
Chief of Personnel
Morgan Shackelford
sparrow794
Tactical - Vice Admiral

user avatar
Awarded:
Joined: 17 Jan 2010
Posts: 3119

Send private message
Reply with quote

re: Patch Notes 19 August, 2011

0
Thanks for reposting this to us Happy


_________________
Posts from:   
Post new topic   Reply to topic    7th Fleet Forum Index -> Fleet News All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum