Jason32Science - Vice Admiral

Awarded:
Joined: 16 Apr 2011 Posts: 1136
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re: Release Notes - September 29, 2011
by Jason32 on 09/28/11 19:55
General
Removed Regeneration from Borg Transwarp Gateways in the STF's.
Repositioned the Gateways in the systems so they no longer fall outside of the shields.
The collision and hit box for the Borg Transwarp Gateways in the STF's have been updated.
The UGC Daily and Red Alert Daily Mission now require a minimum level of 10.
Players can still access the red alert maps and UGC missions, but they cant access the Daily until level 10.
The "Random Loot" reward item players earn from Red Alert and UGC Dailies now auto-unpack into your inventory. You no longer need to use an item to get your actual item.
Original Series Constitution-class blue phaser beam arrays have been updated so that they are no longer unique and do not have an equip limit.
Also updated their descriptive text so that it no longer specifies that only one of each (fore and aft) may be used at a time.
The 500 day veteran reward no longer offers 250 emblems as a reward.
Fixed several critter group cannons that were not displaying FX properly.
Fixed a minor typo in the power "Reroute Power to Shields".
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Morgan Shackelfordsparrow794Tactical - Vice Admiral

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Joined: 17 Jan 2010 Posts: 3119
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re: Re: Release Notes - September 29, 2011
by sparrow794 on 09/29/11 7:36
| Jason32 wrote: |
The 500 day veteran reward no longer offers 250 emblems as a reward. |
They're being proactive against duping. This is one of those cases where the douchebags ruin it for everyone.
I have 600+ days on my account. If I create a new character, I would automatically get 250 emblems - even though I couldn't obviously utilize them properly until I levelled to VA. Emblems in and of themselves are not tradeable, and generally speaking, neither is the equipment you can purchase with them.
However, going forward, there won't be emblems. There will be dilithium - which has got to be tradeable in some fashion; otherwise they wouldn't be specifying you can trade dilithium for cryptic points.
So, I could sit here and make new characters all day long, trade myself my vet reward emblems/dilithium to a 'mule' character, destroy any fairness in the economy, get any items from vendors I wanted, and get everything out of the store for free.
I'm not saying it doesn't suck - but I understand why this is being done.
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