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CAPT Huckabee
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re: Update-Jan 12th

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General:

Players may now log in using either Cryptic or Perfect World account credentials.
Vendors on Deep Space 9 now have appropriate overhead and map icons that show what the vendor sells and which currency they use.
All Qo’noS Foundry contacts should now work properly.
All space weapons have had their FX updated:
If you miss while firing them, the FX for them will miss now too!
Updated the spawn points in Regulus so that you don't face the wrong way when transitioning from Alpha Centauri.
Players can no longer use calendar and journal transwarps when dead or in combat.
The Community Authored tab is no longer disabled for silver players.
Call Trade Freighter now correctly gives access to the exchange.
KDF characters can no longer kill the vacationers on Risa.
Klingon characters now have access to the B’Tran cluster.
PvP maps will now wait a minute before ejecting players.
This means the rewards window will stay up longer.
More French and German translations have been added.
All transwarp powers are now usable only after completing the tutorial mission.
The Special Task Force Equipment mission has been updated for KDF characters so they can now turn it in.
The number of spawn points has been increased for both Sol System and the Sirius Sector Block.
The client should no longer minimize when making changes to in-game options.
The client should no longer minimize when clicking outside it while in fullscreen mode.


Audio:

Updated audio to resolve issues with extra echoes/reverb.
Added some missing audio to nano-pulse weaponry attacks.
Adjusted space phaser cannon audio volume and levels so they sound a little beefier now.


Duty Officers:

Added new shipboard duty officer assignments each of which will, on a critical success, buff a skill for two hours from turn-in of the assignment.
More such assignments will become potentially available as you gain tiers in the Engineering, Medical, Science, Development and Military commendation categories.
Both Ground and Space skill buff assignments are available.
Modestly increased the number of shipboard assignments potentially available at any particular time.
Increased the chance of the Warp Core Engineer duty officer active roster power to activate.
Duty officer assignment "Reclaim Borg Drones" has a more appropriate critical reward.
Updated duty officer asylum assignments that were sometimes incorrectly giving poor quality duty officer rewards.
Colonial Emergency Supply Federation duty officer assignments are now giving the proper Dilithium Ore reward on critical.
Updated text in Gagh duty officer assignment to address a typo.
Updated the UI for Duty Officer assignments to better indicate bonuses based on quality.


Systems:

Space sets have been updated.
Complete list of changes have been posted on the forums: http://forums.startrekonline.com/showpost.php?p=3930895
Breen: Reworked bonuses to tie in to a set concept of "Dominate the Breen"
DEFLECTOR
This item's base Deflector type tied nicely into this concept already, and required no modification.
All skill bonuses now conform to a standard bonus model.
SHIELD
Reduced Polaron Resist from 30% to 20%.
2-PIECE SET BONUS
Replaced Power Transfer Rate with EPS Skill Boost, which has the same net effect.
Aegis: Reworked bonuses to tie in to set concept of "Defense and Avoidance"
DEFLECTOR
Created a custom set of skill mods that more closely match the intended concept of this set.
All skill bonuses now conform to a standard bonus model.
SHIELD
Replaced "Shield Emitter" skill bonus with "Shield System" skill bonus.
Standardized skill bonuses to same scale as Deflector bonuses.
2-PIECE SET BONUS
Updated description, otherwise untouched.
3-PIECE SET BONUS
Changed 3% resist bonus with 10 stack max to 6% resist bonus with 5 stack max.
This speeds up gaining the max effective bonus without making it more powerful.
Klingon Honor Guard:
DEFLECTOR: Added "Flow Capacitor" skill boost
ENGINE: Replaced "Warp Core Potential" skill with Efficiency for Weapons/Shield/Auxiliary systems.
SHIELD: Added another +Capacity bonus
2 PIECE: Bonus Torpedo Dmg now applies to all torpedoes, not just High Yield and Spread.
Maco:
DEFLECTOR: Added "Graviton Generators" skill boost.
ENGINE: Warp Speed corrected to 12.
ENGINE: Replaced "Engine Performance" skill boost with "Driver Coil" skill boost.
SHIELD: Power Bonus now lingers for 15 seconds instead of 10 seconds.
SHIELD: Added another +Capacity bonus.
3 PIECE: Damage of Graviton Beam now scales with Aux power.
Omega:
DEFLECTOR: Added "Graviton Generators" and "Particle Generators" skill boosts.
ENGINE: Added another +Turn modifier.
ENGINE: Slipstream Capacitor properly now reduces Slipstream cooldown by 50%.
SHIELD: Added another +Capacity and +Regen bonus.
2 PIECE: Tetryon Glider is now fully-functional.
Shield Drain is not reported in combat log, but we're working on a solution to this.
Borg: Reworked bonuses to tie in to set concept of "Resist the Borg"
ENGINE
Increased max Full Impulse speed.
DEFLECTOR
Created a custom set of skill mods that more closely match the intended concept of this set.
All skill bonuses now conform to a standard bonus model.
2-PIECE SET BONUS
Reduced magnitude of Hull Regeneration by approximately 40%.
Reduced max frequency of effect from once every 45 seconds to once every 60 seconds.
Added passive skill bonus to Hull Repair skill.
This increases effectiveness of all heals, including the 2-piece proc.
Added passive bonus to Hull Regen rate.
This is displayed as +0.2, works out to shaving about 20 seconds off Regenerating a 20k HP ship from 0 to full.
3-PIECE SET BONUS
Power will now only fire when one of your shield facings is <20%.
Increased frequency of proc from 2% to 10%.
Reduced magnitude of Heal and Heal-Over-Time to approximately 60% of previous values.
Added an additional effect to this proc that will cleanse all Hazard Debuffs, such as the Borg Shield Drain, and continues to cleanse every .5 second for 15 seconds.
Immunosupport Nanite Injectors now properly clear the "Assimilated" debuff from players infected by Borg enemies.
Modified Assimilation to fire off the final assimilation at a lower HP threshold.
This should reduce the frequency with which players will seem to be "instantly" assimilated.
The Nausicaan Energy Leech console is working as designed again.
Can apply up to 8 stacks of -1/+1 energy drain on a target.
Garumba Siphon has been updated so it can now be properly resisted by players with skill in Power insulators.


UI:

A Transwarp button has been added to the minimap underneath the large warp button.
This button allows you to select your transwarp destination from a list instead of slotting your transwarp powers into your power tray.
The Duty Officer icon on the minimap has been updated to match other Duty Officer iconography in the game.
The PVP icon on the minimap has been updated to improve legibility.
Bridge Officer powers placed in the Personal Trays remember where they are placed, no matter when or how often Bridge Officer assignments are changed.
Updated the character rank display:
Level zero will no longer be displayed, it'll just display Ensign.
The level number is now in parentheses following the rank name.
It is now possible to change a ship’s designation via the new Commission Ship UI.
Added "Suggested Traits" to all player species.
During character creation, player trait selection will be pre-filled with a list of suggested traits.
They can still be customized.
Added an auto-hail feature for mission hails.
It works only when you’re on a non-mission map and no hail is currently open:
If there is a complete remote-hail mission, it will automatically hail the contact.
Otherwise it will hail the contact for your next available mission.
All critical hits should now be labeled as such in the combat log.


Known Issues:

MACO 2 Piece set bonus is not functioning as intended.
Omega Engines are granting a cooldown reduction on all space powers instead of just the Quantum Slipstream.
Occasionally, some items in the stores are missing icons and text.
They work properly and can be equipped as expected.
Changing maps or relogging will update the items with the correct icon and text.
The Mask Energy Field set bonus on the Klingon Honor Guard ship item set incorrectly leaves teammates’ ships in stealth when they are firing.
Opening the Skills Window with your ship selected while in space incorrectly displays your character’s skills.
Select your character before spending skillpoints, as it does not work with the ship selected.


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Myles Keogh

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re: Update-Jan 12th

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I'm excited by the changes to the MACO space set. I've been testing the set out in PVP and it's currently a bit anemic. I just hope they fixed the visuals on the shield.

The changes they've got coming for the MACO and Omega ground sets look good too. I'm glad they're giving all the STF stuff a balance pass.


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CAPT Huckabee
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re: Update-Jan 12th

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Yea I started working toward the MACO space set in case it becomes the best set to have. I got lucky and got an engine tech drop so I only need 50 EDC to complete set.

And I'm glad they making ground sets better also. Idk if it was stated above, but I did read on forums that Jman is aware Omega carbine gets adapted to quickly and ppl aren't wanting to use it. So they plan on looking into that to make it better but could not say when(of course)

I agree with what Shack said to me. Instead of nerfing the Borg set, they should of just made it more EDC. But if making the MACO and Omega the sets to have its understandable them nerfing it.


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Myles Keogh

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re: Update-Jan 12th

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I think that the Borg set will still be a good set - for STFs. It was probably time to adjust its stats since it had become kind of a "must have" in PVP (at least most of it).

As for the Omega carbine, I'm not sure what they can do with it. The whole premise of the weapon is just not compatible with STFs. Kind of a dumb move by Cryptic. The gun is cool-looking though. Looks like the MACO rifle is going to get a very nice improvement to its primary fire, as it's going to be changed to a single burst/ bolt rather than the multiple-round burst it currently has. Hopefully it will improve the number of shots you can get off before adaptation. I'm hoping it will act more like the other sniper rifles. I carry a MK XII anti-proton sniper rifle I picked up with prototype Borg salvage that I much prefer over the MACO rifle because of the single bolt.


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Morgan Shackelford
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re: Update-Jan 12th

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Looks like they may have fixed the audio issues...

and the slaughter on Risa has come to an end? That one made me giggle...


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