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re: USS Cherokee Patrol Escort
by Heylore on 10/08/12 0:46
Fore Weapons:
Disruptor Dual Heavy Cannons MK XII (acc) (crth) (borg) X3
Quantum torpedo Launcher MK XII (crtd) (crth) (borg) X1
Rear Weapons:
Disruptor Turrent MK XII (borg) X1
Polorized Disruptor Beam Array MK XI (borg)
Quantum Mine Launcher MK XII (borg)
Ship Components:
MACO Graviton Deflector Array MK XI
MACO Impulse Engines MK XI
MACO Resilient Shield Array MK XII
Devices: dont use them yet.
Consoles:
Engineering:
SIF Generator MK XI
Ablative Hull Armor MK XI X2
Science:
Inertial Dampeners MK XI
Biofunction Monitor MK XI
Tactical:
Tactical Disruptor Induction Coil MK XII
Tactical Disruptor Induction Coil MK VIII
Variable Geometry Detonators MK X
Zero Point Quantum Chamber MK XI
Bridge Officers:
Tac: HY Torp 1, Tac Tm II, HY Torp III, Omega III, Torp Sprd I, Alpha I, Rapid Fire II
Eng: Em Pwr Sld I, Em Pwr Eng I, Eng Tm II
Sci: Sci Tm I, Siphon I
Power Lvls: I keep it maxed on weapons unless im getting killed alot
Weapon:
Shield:
Engine:
Aux:
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re: USS Cherokee Patrol Escort
by CAPT Huckabee on 10/08/12 1:19
If you posted this for input advice, I got lots of tips I can provide Just let me know and I'll reply back to post, didnt want to be rude posted suggestions right away. I can make u stronger and deadlier if you'd like though.
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re: USS Cherokee Patrol Escort
by Heylore on 10/08/12 1:28
mainly I want to have a correct build for the raid since yall have done it before and know what works.
I know the mines have to go, but not sure what else.
Overall more dps and less warp core explosions would be nice also. so any input is viable, but im not needy. Most of that Ill learn as I go
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re: USS Cherokee Patrol Escort
by CAPT Huckabee on 10/08/12 1:37
Ok I saw your other post. I'll try to catch you on. I usually keep a check on site so if I see ya in vent ill get with ya. It only cost 10-14 mil if you want me to redo all weapons(basically PvP geared). But we can get you setup better with very lil cost as is.
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