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A2B Technician Build
by HunterAP
Description
The A2B Technician build is a build which allows you to maintain very high weapon, shield, and engine power levels, as well as giving you a wide assortment of skills to use at the global cooldown. This build is the standard for end-game STF and PvP cruisers.
Pros
- Provides sustained survivability.
- Provides sustained DPS.
- Allows for a nice amount of versatility.
- Simultaneously allows the use of more skills than any other build in the game.
Cons
- Maintains very low Aux power, making skills that use Aux power mostly useless. This can be countered through precise timing, or the use of batteries and abilities that increase Aux power.
- Can not be used on most escorts and science vessels.
Requirements
- Three technician duty officers with, “reduced cooldown on bridge officer abilities,” slotted. (easy to get via the B’Tran Cluster Colonial DOFF missions)
- Two Lieutenant or better Engineering Bridge Officers with the Auxiliary to Battery 1 ability.
How to Use this Build
This build is reliant on the three Technicians and the Auxiliary to Battery 1 skill. Every time you hit that skill, all of your other skills currently on cooldown will have their timer greatly reduced. If you are chaining both of the Aux to Bat skills, you can get most of your skill cooldowns down to the global cooldown. This means that instead of running two Tac Teams, you can get away with slotting only one, allowing you to slot something else in the place of the 2nd tac team, and that skill will also be available more frequently than normal.
Additional Suggestions
Though this build can be run with many different configurations, there are some tried and true ways to make this build a beast. If you have two Lieutenant Commander Engineers, you can set your ship up to be incredibly resilient.
Have Tac Team 1 on a Tactical Officer. You only need one. You don’t need any tac team doffs. You can have tac team up and running almost all of the time.
Run Emergency Power to Auxiliary 1 on one of your engineers, and Emergency Power to Shields 1 on the other. This will allow you to have a, “mini dragon build,” running on your technician build.
If you really wanted to, you can run Emergency Power to Shields 3, giving you a full dragon build, but you would end up wasting an ensign skill slot.
Have a science officer with Hazard Emitters and Transfer Shield Strength. That will give you some more shield healing, and some hull healing/hazard clearing.
Have one Lieutenant Commander Engineer with Reverse Shield Polarity 2. It’s always nice to have that panic button.

