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Dragon Build
by HunterAP
Description
The Dragon build is a standard tanking build. It is designed to keep you up and running while taking an incredible amount of damage. This build focuses on maintaining maxed out shield power, and maxed out power to one of the other 3 systems. (typically weapons)
Pros
- Great tanking ability.
- Ability to deal a significant amount of damage, or use exotic skills, but not both.
- Available to almost every end game cruiser.
- No required DOffs gives you some customization potential there.
Cons
- Escorts and science ships can run a watered down version of this, but not the full monty.
- Two science ships can run this build as listed. (Voth Palisade and Tholian Orb Weaver)
Requirements
- Two Lieutenant Commander or better Engineering Bridge Officers each with Emergency Power to Weapons, Engines, or Aux 1 and Emergency Power to Shields 3.
- One Lieutenant Science Officer with Hazard Emitters 1, and Transfer Shield Strength 2.
How to Use this Build
This build is all about keeping your Shield and Weapon power maxed out. To do this, you will be chaining the four Emergency Power to Subsystem abilities. Fire them off in this order:
- Emergency Power to Shields 3
- Emergency Power to Weapons 1 (or Aux if you’re doing a science build)
- Emergency Power to Shields 3
- Emergency Power to Weapons 1
Doing this, you will be able to keep your shields and weapons (or aux) maxed out at 125.
You want to use Transfer Shield Strength to give your shields a boost now and then, as well as some damage resistance.
Hazard Emitters will clear hazards and give you a hull heal.
Additional Suggestions
You can play around with a watered down version on a science ship or escort by using Emergency Power to Shields 2, but you need two Lieutenant Engineering slots.
Warp Core Engineer DOff with Chance of temporarily improving your ship power on use of any Emergency Power Ability is highly recommended.
Aux to Structural 3 though not a requirement, is very highly recommended. It grants a 36 point damage reduction, as well as a hull heal, and can be used every 15 seconds.

