back to Duty Officers
Skills Affected by DOFFs
UNDER CONSTRUCTION
This is a listing of the various skills that can be manipulated by slotting a duty officer. It will also contain info for how to obtain the DOFFs.
Engineering | Science | Tactical | Player | Other
Engineering
Ground
Chroniton Mine Barrier
Quick Fix
Shield Recharge
Weapons Malfunction
Reroute Power to Shields
Shield Generator Fabrication
Turret Fabrication
Cover Shield
Equipment Diagnostics
Medical Generator Fabrication
Quantum Mortar Fabrication
Combat Supply
Fuse Armor
Support Drone Fabrication
Space
Emergency Power to Auxiliary
Emergency Power to Weapons
Emergency Power to Engines
Emergency Power to Shields
Engineering Team
Auxiliary to Battery
Auxiliary to Dampeners
Auxiliary to Structural
Boarding Party
Directed Energy Modulation
Extend Shields
Reverse Shield Polarity
Aceton Beam
Eject Warp Plasma
Science
Ground
Electro-Gravitic Field
Tachyon Harmonic
Hypospray - Dylovene
Medical Tricorder
Sonic Pulse
Stasis Field
Tricorder Scan
Vascular Regenerator
Hyperonic Radiation
Hypospray - Melorazine
Neural Neutralizer
Anesthizine Gas
Dampening Field
Nanite Health Monitor
Space
Hazard Emitters
Jam Sensors
Mask Energy Signature
Polarize Hull
Science Team
Tachyon Beam
Tractor Beam
Transfer Shield Strength
Charged Particle Burst
Energy Siphon
Feedback Pulse
Photonic Officer
Tractor Beam Repulsors
Scramble Sensors
Tyken's Rift
Gravity Well
Photonic Shockwave
Viral Matrix
Tactical
Ground
Battle Strategies
Draw Fire
Photon Grenade
Sweeping Strikes
Smoke Grenade
Suppressing Fire
Target Optics
Lunge
Overwatch
Fire on my Mark
Plasma Grenade
Stealth Module
Ambush
Motion Accelerator
Stun Grenade
Space
Beam Array: Fire at Will and Beam Array: Overload
- Energy Weapons Officer - Chance to reduce the time to recharge when using beam special attacks.
Tactical Team
- Conn Officer - Recharge time reduced for Tactical Team and Buff
- Conn Officer - Chance for +Accuracy and +Perception for Tactical Team
Torpedo: High Yield
Torpedo: Spread
Target Weapons Subsystems
- Energy Weapons Officer - Chance to reduce the time to recharge when using subsystem targeting attacks
Target Engines Subsystems
- Energy Weapons Officer - Chance to reduce the time to recharge when using subsystem targeting attacks
Target Shields Subsystems
- Energy Weapons Officer - Chance to reduce the time to recharge when using subsystem targeting attacks
Target Auxiliary Subsystems
- Energy Weapons Officer - Chance to reduce the time to recharge when using subsystem targeting attacks
Attack Pattern Beta
- Conn Officer - Recharge time reduced for Attack Patterns Beta, Delta, and Omega
Attack Pattern Delta
- Conn Officer - Recharge time reduced for Attack Patterns Beta, Delta, and Omega
Attack Pattern Omega
- Conn Officer - Recharge time reduced for Attack Patterns Beta, Delta, and Omega
Cannon: Rapid Fire
- Energy Weapons Officer - Chance to reduce the time to recharge when using cannon special attacks
Cannon: Scatter Volley
- Energy Weapons Officer - Chance to reduce the time to recharge when using cannon special attacks
Dispersal Pattern Alpha
Dispersal Pattern Beta
Player
Ground
Space
Evasive Maneuvers
- Conn Officer - Chance to reduce the time to recharge Evasive Maneuvers
Other
Ground
Space
Energy Weapons
- Energy Weapons Officer - Chance to gain shield power when using energy weapons

