back to Duty Officers

Skills Affected by DOFFs


 

UNDER CONSTRUCTION

This is a listing of the various skills that can be manipulated by slotting a duty officer.  It will also contain info for how to obtain the DOFFs.

Engineering | Science | Tactical | Player | Other

 

Engineering


 

Ground

Chroniton Mine Barrier

Quick Fix

Shield Recharge

Weapons Malfunction

Reroute Power to Shields

Shield Generator Fabrication

Turret Fabrication

Cover Shield

Equipment Diagnostics

Medical Generator Fabrication

Quantum Mortar Fabrication

Combat Supply

Fuse Armor

Support Drone Fabrication

 

Space

Emergency Power to Auxiliary

Emergency Power to Weapons

Emergency Power to Engines

Emergency Power to Shields

Engineering Team

Auxiliary to Battery

Auxiliary to Dampeners

Auxiliary to Structural

Boarding Party

Directed Energy Modulation

Extend Shields

Reverse Shield Polarity

Aceton Beam

Eject Warp Plasma

 

Science


 

Ground

Electro-Gravitic Field

Tachyon Harmonic

Hypospray - Dylovene

Medical Tricorder

Sonic Pulse

Stasis Field

Tricorder Scan

Vascular Regenerator

Hyperonic Radiation

Hypospray - Melorazine

Neural Neutralizer

Anesthizine Gas

Dampening Field

Nanite Health Monitor

 

Space

Hazard Emitters

Jam Sensors

Mask Energy Signature

Polarize Hull

Science Team

Tachyon Beam

Tractor Beam

Transfer Shield Strength

Charged Particle Burst

Energy Siphon

Feedback Pulse

Photonic Officer

Tractor Beam Repulsors

Scramble Sensors

Tyken's Rift

Gravity Well

Photonic Shockwave

Viral Matrix

 

Tactical


 

Ground

Battle Strategies

Draw Fire

Photon Grenade

Sweeping Strikes

Smoke Grenade

Suppressing Fire

Target Optics

Lunge

Overwatch

Fire on my Mark

Plasma Grenade

Stealth Module

Ambush

Motion Accelerator

Stun Grenade

 

 

Space

Beam Array: Fire at Will and Beam Array: Overload

  • Energy Weapons Officer - Chance to reduce the time to recharge when using beam special attacks.

Tactical Team

  • Conn Officer - Recharge time reduced for Tactical Team and Buff
  • Conn Officer - Chance for +Accuracy and +Perception for Tactical Team

Torpedo: High Yield

Torpedo: Spread

Target Weapons Subsystems

  • Energy Weapons Officer - Chance to reduce the time to recharge when using subsystem targeting attacks

Target Engines Subsystems

  • Energy Weapons Officer - Chance to reduce the time to recharge when using subsystem targeting attacks

Target Shields Subsystems

  • Energy Weapons Officer - Chance to reduce the time to recharge when using subsystem targeting attacks

Target Auxiliary Subsystems

  • Energy Weapons Officer - Chance to reduce the time to recharge when using subsystem targeting attacks

Attack Pattern Beta

  • Conn Officer - Recharge time reduced for Attack Patterns Beta, Delta, and Omega

Attack Pattern Delta

  • Conn Officer - Recharge time reduced for Attack Patterns Beta, Delta, and Omega

Attack Pattern Omega

  • Conn Officer - Recharge time reduced for Attack Patterns Beta, Delta, and Omega

Cannon: Rapid Fire

  • Energy Weapons Officer - Chance to reduce the time to recharge when using cannon special attacks

Cannon: Scatter Volley

  • Energy Weapons Officer - Chance to reduce the time to recharge when using cannon special attacks

Dispersal Pattern Alpha

Dispersal Pattern Beta

 

 

Player


 

Ground

 

Space

Evasive Maneuvers

  • Conn Officer - Chance to reduce the time to recharge Evasive Maneuvers

 

Other


 

Ground

 

 

Space

Energy Weapons

  • Energy Weapons Officer - Chance to gain shield power when using energy weapons